
Patch 1.0.17 Notes
Patch 1.0.17 Notes
New Realm
New Realm

Kami
Kami

The Kami are mystical Gods and Spirits that can conceal themselves even from the most powerful beings to gain advantage in battles, waiting to strike the deadliest blow to the unprotected…
The Kami are mystical Gods and Spirits that can conceal themselves even from the most powerful beings to gain advantage in battles, waiting to strike the deadliest blow to the unprotected…
New Cosmetics
New Cosmetics
Strikes
Strikes
Strikes is a Cosmetic to give you a visual celebration after defeating your opponents! You can pick one Strike to equip or randomize between your favorites
Strikes is a Cosmetic to give you a visual celebration after defeating your opponents! You can pick one Strike to equip or randomize between your favorites
Emotes
Emotes
How else will you BM on your opponents after scamming them with your 10,000 Scorpions builds?
The Loadout system will allow you to set your emotes to play at specific events, and similar to Strikes, you can randomize any number of Emotes in an event.
How else will you BM on your opponents after scamming them with your 10,000 Scorpions builds?
The Loadout system will allow you to set your emotes to play at specific events, and similar to Strikes, you can randomize any number of Emotes in an event.


Patron Gods
Patron Gods


Kami
Kami


(New) Izanami
Vengeful Spirits
Passive: After 4 allies is slain, summon the first Kami ally slain this battle


(New) Izanami
Vengeful Spirits
Passive: After 4 allies is slain, summon the first Kami ally slain this battle


Babylon
Babylon


(New) Anu
Ascend
Choose a unit, then choose another unit from a Tier higher to transform it into.


(New) Anu
Ascend
Choose a unit, then choose another unit from a Tier higher to transform it into.


(New) Enlil
Supreme Power
Rank up an ally (Once per game)


(New) Enlil
Supreme Power
Rank up an ally (Once per game)


(New) Tiamat
Primordial Offsprings
Conjure a Babylon unit (Locked until you deployed 20 Babylon units)


(New) Tiamat
Primordial Offsprings
Conjure a Babylon unit (Locked until you deployed 20 Babylon units)


Olympus
Olympus


Zeus
Old:
Start of Battle: Deal 3 damage to the highest Health enemy (Increase damage by 3 after each use)
New:
Start of Battle: Deal 3 damage to the highest Health enemy. Increase damage by 3 after you play a Sanctum Spells (Unlock on Turn 3)


Zeus
Old:
Start of Battle: Deal 3 damage to the highest Health enemy (Increase damage by 3 after each use)
New:
Start of Battle: Deal 3 damage to the highest Health enemy. Increase damage by 3 after you play a Sanctum Spells (Unlock on Turn 3)


Poseidon
Old:
At the end of your turn, give a random ally +1/+1, repeat for each Sanctum spells played this turn (Unlocks on Turn 3)
New:
At the end of your turn, give a random ally +1/+1. Increase repetition by 1 after you play a Sanctum Spells (Unlock on Turn 3)


Poseidon
Old:
At the end of your turn, give a random ally +1/+1, repeat for each Sanctum spells played this turn (Unlocks on Turn 3)
New:
At the end of your turn, give a random ally +1/+1. Increase repetition by 1 after you play a Sanctum Spells (Unlock on Turn 3)


Yggdrasil
Yggdrasil


Hel
Old:
Start of Battle: Reduce the stats of the highest-health enemy by 1 whenever it take its turn. Increase reduction amount by 1 after each use. (Discount by 1 if unused)
New:
Remove an ally, give its stats to another random ally (Once per turn)


Hel
Old:
Start of Battle: Reduce the stats of the highest-health enemy by 1 whenever it take its turn. Increase reduction amount by 1 after each use. (Discount by 1 if unused)
New:
Remove an ally, give its stats to another random ally (Once per turn)


Odin
Old:
Passive: After an ally died, give it +1/+1 for each enemy it has slain this battle (Once per battle)
New:
Passive: After an ally died, give it +1 Attack permanently for each enemy it has slain this battle


Odin
Old:
Passive: After an ally died, give it +1/+1 for each enemy it has slain this battle (Once per battle)
New:
Passive: After an ally died, give it +1 Attack permanently for each enemy it has slain this battle


Shenzhou
Shenzhou



(New) Erlang Shen
(New) Erlang Shen
Xiaotian Quan
Passive: After 20 Celestial Medicine casted, get a Xiaotian Quan


Xiaotian Quan
Deploy: Cast a random Celestial Medicine on each ally > twice >> 4 times


Xiaotian Quan
Deploy: Cast a random Celestial Medicine on each ally > twice >> 4 times


(New) Nezha
Wind Fire Wheels
Choose an ally. Start of Battle: It attack immediately


(New) Nezha
Wind Fire Wheels
Choose an ally. Start of Battle: It attack immediately
Keywords
Keywords


Ranged
Ranged
Old:
Old:
Ranged unit does not get counter-attacked when attacking
Ranged unit does not get counter-attacked when attacking
New:
New:
Ranged unit does not get counter-attacked while attacking but cannot counter-attack.
Ranged unit does not get counter-attacked while attacking but cannot counter-attack.


(New) Lethal
(New) Lethal
Lethal units destroys the first unit it deals damage to
Lethal units destroys the first unit it deals damage to
Units
Units
Changes between Ranks will follow this format: Rank 1 > Rank 2 >> Rank 3
Changes between Ranks will follow this format: Rank 1 > Rank 2 >> Rank 3


Olympus
Olympus
"These changes are to give new players early directions and units that can scale, making the early game a little more comfortable."
"These changes are to give new players early directions and units that can scale, making the early game a little more comfortable."


Orthros
Old:
Taunt. Safeguard.
New:
Taunt. Safeguard. > After this loses Safeguard, gain +2/+2 >> +4/+4


Orthros
Old:
Taunt. Safeguard.
New:
Taunt. Safeguard. > After this loses Safeguard, gain +2/+2 >> +4/+4


Harpy
Old:
1/1 Start of Battle: Steal 1/1 from the highest-stat enemy and give it to ally on the same column
New:
Removed


Harpy
Old:
1/1 Start of Battle: Steal 1/1 from the highest-stat enemy and give it to ally on the same column
New:
Removed


(New) Hercules
This keep all stats and enhancements gained in battle


(New) Hercules
This keep all stats and enhancements gained in battle


Crinborg
Old:
Deploy: Give an Olympus ally +2/+2 and Safeguard until next turn
New:
3/1 -> 1/3 After an ally loses Safeguard, give it Safeguard and +4 Attack (Once per battle)


Crinborg
Old:
Deploy: Give an Olympus ally +2/+2 and Safeguard until next turn
New:
3/1 -> 1/3 After an ally loses Safeguard, give it Safeguard and +4 Attack (Once per battle)


Grafigi
Old:
Deploy: Give an Olympus unit +4 Attack and "Attack and Counter: Burn(2) the target"
New:
Deploy: Your Burn deals 2 > 4 >> 8 extra damage this game


Grafigi
Old:
Deploy: Give an Olympus unit +4 Attack and "Attack and Counter: Burn(2) the target"
New:
Deploy: Your Burn deals 2 > 4 >> 8 extra damage this game


Typhon
Old:
Whenever an enemy is inflicted with Burn, give 2 allies Health equal to the Burn duration permanently (3 times per battle)
New:
Whenever an enemy is inflicted with Burn, give 2 random allies +6/+12/+24 Heatlh permanently (3 times per battle)


Typhon
Old:
Whenever an enemy is inflicted with Burn, give 2 allies Health equal to the Burn duration permanently (3 times per battle)
New:
Whenever an enemy is inflicted with Burn, give 2 random allies +6/+12/+24 Heatlh permanently (3 times per battle)


Ares
Old:
Attack: Give another Olympus allies this Attack and Safeguard
New:
Attack: Give another ally this Attack and Safeguard


Ares
Old:
Attack: Give another Olympus allies this Attack and Safeguard
New:
Attack: Give another ally this Attack and Safeguard


Hecate
Old:
Attack: Give another Olympus allies this Attack and Safeguard
New:
Whenever you play a Sanctum Spell, give Olympus allies +2/+1 > +4/+2 >> +8/+4


Hecate
Old:
Attack: Give another Olympus allies this Attack and Safeguard
New:
Whenever you play a Sanctum Spell, give Olympus allies +2/+1 > +4/+2 >> +8/+4


Shenzhou
Shenzhou


Tudi Gong
Old:
3/5 Deploy: Increase your Income by 1 permanently
New:
Your Income is increased by 1 (Upgrade by 1 every 2 turn)
"You're no longer blessed after selling Tudi Gong (as it should be)"


Tudi Gong
Old:
3/5 Deploy: Increase your Income by 1 permanently
New:
Your Income is increased by 1 (Upgrade by 1 every 2 turn)
"You're no longer blessed after selling Tudi Gong (as it should be)"


Sun Wukong
Old:
Alchemy(1) Choose One: Give a Sun Wukong +6/+6 and Safeguard; or Pierce; or Cleave until next turn
New:
Alchemy(1): Choose One: Give a Sun Wukong +6/+6 permanently; or Pierce; or Cleave; or Safeguard until next turn
"Our Great Sage was doing too many things at the same time with his old Medicine, this change should make you think more when choosing what powerup you're going to give him."


Sun Wukong
Old:
Alchemy(1) Choose One: Give a Sun Wukong +6/+6 and Safeguard; or Pierce; or Cleave until next turn
New:
Alchemy(1): Choose One: Give a Sun Wukong +6/+6 permanently; or Pierce; or Cleave; or Safeguard until next turn
"Our Great Sage was doing too many things at the same time with his old Medicine, this change should make you think more when choosing what powerup you're going to give him."


Babylon
Babylon
“These Babylon changes will mostly be nerfs, we want Babylon to be a Realm where you can express your skill and showoff your understanding of the game, but it was a little too easy to scale well in the previous version.”
“These Babylon changes will mostly be nerfs, we want Babylon to be a Realm where you can express your skill and showoff your understanding of the game, but it was a little too easy to scale well in the previous version.”


Sumerian Scholar
Old:
When you sell this, reduce the cost of upgrading the Pantheon by the number of turn this is on your Board
New:
Deploy: Reduce Sanctum's upgrade cost by 1 > 2 >> 4


Sumerian Scholar
Old:
When you sell this, reduce the cost of upgrading the Pantheon by the number of turn this is on your Board
New:
Deploy: Reduce Sanctum's upgrade cost by 1 > 2 >> 4


Babilonia Archer
Old:
After you deploy a Babylon unit, gain +2 Attack and Ranged until next turn
New:
After you deploy a Babylon unit, gain +1 > +2 >> +4 Attack and Ranged until next turn
"She was a little too strong for a Tier 2 unit, even after the Ranged adjustment"


Babilonia Archer
Old:
After you deploy a Babylon unit, gain +2 Attack and Ranged until next turn
New:
After you deploy a Babylon unit, gain +1 > +2 >> +4 Attack and Ranged until next turn
"She was a little too strong for a Tier 2 unit, even after the Ranged adjustment"


Usumgallu
Old:
5/4
New:
3/1


Usumgallu
Old:
5/4
New:
3/1


Gilgamesh
Old:
Safeguard. Double Strike. Whenever this gain stats, add +2/+2 to that amount
New:
Safeguard. Double Strike. Whenever this gain stats, add +2/+1 to that amount


Gilgamesh
Old:
Safeguard. Double Strike. Whenever this gain stats, add +2/+2 to that amount
New:
Safeguard. Double Strike. Whenever this gain stats, add +2/+1 to that amount


Humbaba
Old:
Ranged. Attack: Get a random Babylon unit
New:
Ranged. Slay(1): Get a random Babylon unit


Humbaba
Old:
Ranged. Attack: Get a random Babylon unit
New:
Ranged. Slay(1): Get a random Babylon unit


Ki
Old:
Whenever you deploy a Babylon unit, give it +1/+1 (+3 after you deploy a Babylon unit)
New:
Whenever you deploy a Babylon unit, give it +3/+3 (Increase by 2 for each unit deployed this turn)


Ki
Old:
Whenever you deploy a Babylon unit, give it +1/+1 (+3 after you deploy a Babylon unit)
New:
Whenever you deploy a Babylon unit, give it +3/+3 (Increase by 2 for each unit deployed this turn)


Ereshkigal
Old:
When you sell a Babylon unit, Consume it (4 times per turn)
New:
Taunt. When you sell a Babylon unit, Consume it (2 > 4 >> unl times per turn)


Ereshkigal
Old:
When you sell a Babylon unit, Consume it (4 times per turn)
New:
Taunt. When you sell a Babylon unit, Consume it (2 > 4 >> unl times per turn)


Utu
Old:
After you deploy a Babylon unit, give all Babylon allies +1/+1 (Increases by 1 after you deploy 5 Babylon units)
New:
After you deploy a Babylon unit, give all allies +1/+1 (Increase by 1 after you deploy 5 Babylon units)


Utu
Old:
After you deploy a Babylon unit, give all Babylon allies +1/+1 (Increases by 1 after you deploy 5 Babylon units)
New:
After you deploy a Babylon unit, give all allies +1/+1 (Increase by 1 after you deploy 5 Babylon units)


Neutral
Neutral


Eitri
End Turn: Get a Sharpen Blade and a Plated Armor


Eitri
End Turn: Get a Sharpen Blade and a Plated Armor


(New) Tribal Protector
Taunt. When this is attacked, give a unit from each Realm +1/+1 permanently


(New) Tribal Protector
Taunt. When this is attacked, give a unit from each Realm +1/+1 permanently


Chalchiu
Old:
End Turn: If you have allies from 3 different realms, all allies gain +3/+3
New:
End Turn: Give an ally from each Realm +3/+3
"This change is mostly to make her easier to use as she will now be able to provide some value as a filler, while still remaining her power if you opt in the cross-realm build"


Chalchiu
Old:
End Turn: If you have allies from 3 different realms, all allies gain +3/+3
New:
End Turn: Give an ally from each Realm +3/+3
"This change is mostly to make her easier to use as she will now be able to provide some value as a filler, while still remaining her power if you opt in the cross-realm build"


(New) Harmonia
End Turn: Give all allies +1/+1 > +2/+2 >> +4/+4, repeat for each unique Realm on your field
"She is replacing Bari Gongju as the cross-realm scaler, but her effect should be quite good as a stabilizer as well"


(New) Harmonia
End Turn: Give all allies +1/+1 > +2/+2 >> +4/+4, repeat for each unique Realm on your field
"She is replacing Bari Gongju as the cross-realm scaler, but her effect should be quite good as a stabilizer as well"


Bari Gongju
Removed
"Replaced by Harmonia, but you might see her again soon"


Bari Gongju
Removed
"Replaced by Harmonia, but you might see her again soon"


Niles
Niles
"Similar to Olympus, we want to make the earlier stage of playing Niles more comfortable by having early units that can scale and interact cross-realm"
"Similar to Olympus, we want to make the earlier stage of playing Niles more comfortable by having early units that can scale and interact cross-realm"


Niles Warrior
Old:
Egyptian Warrior
New:
Egyptian Warrior -> Niles Warrior


Niles Warrior
Old:
Egyptian Warrior
New:
Egyptian Warrior -> Niles Warrior


Niles Commander
Old:
Taunt Demise: Give a random Niles +1/+2
New:
Mummy Spear -> Niles Commander 2/2 => 1/1 Taunt. Whenever you summon an ally, give this +1/+1


Niles Commander
Old:
Taunt Demise: Give a random Niles +1/+2
New:
Mummy Spear -> Niles Commander 2/2 => 1/1 Taunt. Whenever you summon an ally, give this +1/+1


Niles Cultist
Old:
Demise: Niles allies have +1 Attack this battle
New:
Name -> Niles Cultist Demise: Your Niles have +2 > +4 >> +8 Attack this battle


Niles Cultist
Old:
Demise: Niles allies have +1 Attack this battle
New:
Name -> Niles Cultist Demise: Your Niles have +2 > +4 >> +8 Attack this battle


Hyena Thief
Old:
Demise: Give a random Niles ally this Attack
New:
Hyena Dagger -> Hyena Thief Tier 3 -> Tier 2 Deploy: Gain an Ancient Coin


Hyena Thief
Old:
Demise: Give a random Niles ally this Attack
New:
Hyena Dagger -> Hyena Thief Tier 3 -> Tier 2 Deploy: Gain an Ancient Coin


Scorpion
Old:
Venomous
New:
Lethal
"We will bring back Venomous when we need to, but let's keep things simple for now"


Scorpion
Old:
Venomous
New:
Lethal
"We will bring back Venomous when we need to, but let's keep things simple for now"


Ammit
Old:
Tier 4
New:
Tier 3


Ammit
Old:
Tier 4
New:
Tier 3


Sobek
Old:
Has +1/+1 for every two Niles allies summoned this game (wherever this is)
New:
Has +1/+1 for every Niles allies summoned this game (wherever this is)
"Now that the power level has been raised, let's bring back our favourite crocodile"


Sobek
Old:
Has +1/+1 for every two Niles allies summoned this game (wherever this is)
New:
Has +1/+1 for every Niles allies summoned this game (wherever this is)
"Now that the power level has been raised, let's bring back our favourite crocodile"


Yggdrasil
Yggdrasil


Bragi
Old:
After an Yggdrasil ally slain an enemy, give allies next to this +3 > +6 >> +9 Attack permanently
New:
After an ally slain an enemy, give allies on this row +3 > +6 >> +9 Attack permanently
"Making him a little bit easier to utilize"


Bragi
Old:
After an Yggdrasil ally slain an enemy, give allies next to this +3 > +6 >> +9 Attack permanently
New:
After an ally slain an enemy, give allies on this row +3 > +6 >> +9 Attack permanently
"Making him a little bit easier to utilize"
Spells
Spells

The Chosen One
Old:
Tier 4 Rank up a Rank 1 unit from Tier 3 or lower
New:
Tier 6 Rank up a Rank 1 unit from Tier 4 or lower

The Chosen One
Old:
Tier 4 Rank up a Rank 1 unit from Tier 3 or lower
New:
Tier 6 Rank up a Rank 1 unit from Tier 4 or lower

(New) Silver Edge
Give a unit +8/+8 times its Rank

(New) Silver Edge
Give a unit +8/+8 times its Rank

(New) Unseen Aid
If you lost your last battle, gain 4 Gold

(New) Unseen Aid
If you lost your last battle, gain 4 Gold

(New) Tiny Scout
Reveal an enemy unit

(New) Tiny Scout
Reveal an enemy unit

(New) Precise Invocation
Choose a unit. Conjure a unit from the same Tier

(New) Precise Invocation
Choose a unit. Conjure a unit from the same Tier

(New) Small Gathering
Choose One: Get 2 random Tier 3; Tier 4; or Tier 5 units

(New) Small Gathering
Choose One: Get 2 random Tier 3; Tier 4; or Tier 5 units

(New) Borrowed Aegis
Give an Olympus ally Safeguard until next turn

(New) Borrowed Aegis
Give an Olympus ally Safeguard until next turn
System
System
(New) Scouting
(New) Scouting
You can now Scout your next opponents! You will only see the dominant Realm and the number of units from that Realm, or use Tiny Scout to reveal a unit of your choice.
You can now Scout your next opponents! You will only see the dominant Realm and the number of units from that Realm, or use Tiny Scout to reveal a unit of your choice.




(New) Mythic Journey
(New) Mythic Journey


Mythic Journey is a progression system where you earn experience by playing games to unlock features, game modes, resources, Patron Gods and other rewards.
For returning players, this can feel a bit slow since you're already familiar with the current system (which is no system and you have everything unlocked) but this could be a good time to refresh your memory and get refamiliarize with the game!
With that being said, if you find the process to grindy or boring, send us feedback and we might tune it further.
Mythic Journey is a progression system where you earn experience by playing games to unlock features, game modes, resources, Patron Gods and other rewards.
For returning players, this can feel a bit slow since you're already familiar with the current system (which is no system and you have everything unlocked) but this could be a good time to refresh your memory and get refamiliarize with the game!
With that being said, if you find the process to grindy or boring, send us feedback and we might tune it further.
(New) Mythic Pass
(New) Mythic Pass
This is our battlepass! Featuring exclusive Strikes and Emotes as well as resources for you to offer to any Patron God. You should also find that we are giving you enough resource to purchase the next Mythic Pass if you fully complete the current Pass!
This is our battlepass! Featuring exclusive Strikes and Emotes as well as resources for you to offer to any Patron God. You should also find that we are giving you enough resource to purchase the next Mythic Pass if you fully complete the current Pass!




