Patch 1.0.17 Notes

Patch 1.0.17 Notes

New Realm

New Realm

Kami

Kami

The Kami are mystical Gods and Spirits that can conceal themselves even from the most powerful beings to gain advantage in battles, waiting to strike the deadliest blow to the unprotected…

The Kami are mystical Gods and Spirits that can conceal themselves even from the most powerful beings to gain advantage in battles, waiting to strike the deadliest blow to the unprotected…

New Cosmetics

New Cosmetics

Strikes

Strikes

Strikes is a Cosmetic to give you a visual celebration after defeating your opponents! You can pick one Strike to equip or randomize between your favorites

Strikes is a Cosmetic to give you a visual celebration after defeating your opponents! You can pick one Strike to equip or randomize between your favorites

Emotes

Emotes

How else will you BM on your opponents after scamming them with your 10,000 Scorpions builds?

The Loadout system will allow you to set your emotes to play at specific events, and similar to Strikes, you can randomize any number of Emotes in an event.

How else will you BM on your opponents after scamming them with your 10,000 Scorpions builds?

The Loadout system will allow you to set your emotes to play at specific events, and similar to Strikes, you can randomize any number of Emotes in an event.

Patron Gods

Patron Gods

Kami

Kami

(New) Izanami

Vengeful Spirits
Passive: After 4 allies is slain, summon the first Kami ally slain this battle

(New) Izanami

Vengeful Spirits
Passive: After 4 allies is slain, summon the first Kami ally slain this battle

Babylon

Babylon

(New) Anu

Ascend
Choose a unit, then choose another unit from a Tier higher to transform it into.

(New) Anu

Ascend
Choose a unit, then choose another unit from a Tier higher to transform it into.

(New) Enlil

Supreme Power
Rank up an ally (Once per game)

(New) Enlil

Supreme Power
Rank up an ally (Once per game)

(New) Tiamat

Primordial Offsprings
Conjure a Babylon unit (Locked until you deployed 20 Babylon units)

(New) Tiamat

Primordial Offsprings
Conjure a Babylon unit (Locked until you deployed 20 Babylon units)

Olympus

Olympus

Zeus

  • Old:

Start of Battle: Deal 3 damage to the highest Health enemy (Increase damage by 3 after each use)

  • New:

Start of Battle: Deal 3 damage to the highest Health enemy. Increase damage by 3 after you play a Sanctum Spells (Unlock on Turn 3)

Zeus

  • Old:

Start of Battle: Deal 3 damage to the highest Health enemy (Increase damage by 3 after each use)

  • New:

Start of Battle: Deal 3 damage to the highest Health enemy. Increase damage by 3 after you play a Sanctum Spells (Unlock on Turn 3)

Poseidon

  • Old:

At the end of your turn, give a random ally +1/+1, repeat for each Sanctum spells played this turn (Unlocks on Turn 3)

  • New:

At the end of your turn, give a random ally +1/+1. Increase repetition by 1 after you play a Sanctum Spells (Unlock on Turn 3)

Poseidon

  • Old:

At the end of your turn, give a random ally +1/+1, repeat for each Sanctum spells played this turn (Unlocks on Turn 3)

  • New:

At the end of your turn, give a random ally +1/+1. Increase repetition by 1 after you play a Sanctum Spells (Unlock on Turn 3)

Yggdrasil

Yggdrasil

Hel

  • Old:

Start of Battle: Reduce the stats of the highest-health enemy by 1 whenever it take its turn. Increase reduction amount by 1 after each use. (Discount by 1 if unused)

  • New:

Remove an ally, give its stats to another random ally (Once per turn)

Hel

  • Old:

Start of Battle: Reduce the stats of the highest-health enemy by 1 whenever it take its turn. Increase reduction amount by 1 after each use. (Discount by 1 if unused)

  • New:

Remove an ally, give its stats to another random ally (Once per turn)

Odin

  • Old:

Passive: After an ally died, give it +1/+1 for each enemy it has slain this battle (Once per battle)

  • New:

Passive: After an ally died, give it +1 Attack permanently for each enemy it has slain this battle

Odin

  • Old:

Passive: After an ally died, give it +1/+1 for each enemy it has slain this battle (Once per battle)

  • New:

Passive: After an ally died, give it +1 Attack permanently for each enemy it has slain this battle

Shenzhou

Shenzhou

(New) Erlang Shen

(New) Erlang Shen

Xiaotian Quan
Passive: After 20 Celestial Medicine casted, get a Xiaotian Quan

Xiaotian Quan

Deploy: Cast a random Celestial Medicine on each ally > twice >> 4 times

Xiaotian Quan

Deploy: Cast a random Celestial Medicine on each ally > twice >> 4 times

(New) Nezha

Wind Fire Wheels
Choose an ally. Start of Battle: It attack immediately

(New) Nezha

Wind Fire Wheels
Choose an ally. Start of Battle: It attack immediately

Keywords

Keywords

Ranged

Ranged

  • Old:

  • Old:

Ranged unit does not get counter-attacked when attacking

Ranged unit does not get counter-attacked when attacking

  • New:

  • New:

Ranged unit does not get counter-attacked while attacking but cannot counter-attack.

Ranged unit does not get counter-attacked while attacking but cannot counter-attack.

(New) Lethal

(New) Lethal

Lethal units destroys the first unit it deals damage to

Lethal units destroys the first unit it deals damage to

Units

Units

Changes between Ranks will follow this format: Rank 1 > Rank 2 >> Rank 3

Changes between Ranks will follow this format: Rank 1 > Rank 2 >> Rank 3

Olympus

Olympus

"These changes are to give new players early directions and units that can scale, making the early game a little more comfortable."

"These changes are to give new players early directions and units that can scale, making the early game a little more comfortable."

Orthros

  • Old:

Taunt. Safeguard.

  • New:

Taunt. Safeguard. > After this loses Safeguard, gain +2/+2 >> +4/+4

Orthros

  • Old:

Taunt. Safeguard.

  • New:

Taunt. Safeguard. > After this loses Safeguard, gain +2/+2 >> +4/+4

Harpy

  • Old:

1/1 Start of Battle: Steal 1/1 from the highest-stat enemy and give it to ally on the same column

  • New:

Removed

Harpy

  • Old:

1/1 Start of Battle: Steal 1/1 from the highest-stat enemy and give it to ally on the same column

  • New:

Removed

(New) Hercules

This keep all stats and enhancements gained in battle

(New) Hercules

This keep all stats and enhancements gained in battle

Crinborg

  • Old:

Deploy: Give an Olympus ally +2/+2 and Safeguard until next turn

  • New:

3/1 -> 1/3 After an ally loses Safeguard, give it Safeguard and +4 Attack (Once per battle)

Crinborg

  • Old:

Deploy: Give an Olympus ally +2/+2 and Safeguard until next turn

  • New:

3/1 -> 1/3 After an ally loses Safeguard, give it Safeguard and +4 Attack (Once per battle)

Grafigi

  • Old:

Deploy: Give an Olympus unit +4 Attack and "Attack and Counter: Burn(2) the target"

  • New:

Deploy: Your Burn deals 2 > 4 >> 8 extra damage this game

Grafigi

  • Old:

Deploy: Give an Olympus unit +4 Attack and "Attack and Counter: Burn(2) the target"

  • New:

Deploy: Your Burn deals 2 > 4 >> 8 extra damage this game

Typhon

  • Old:

Whenever an enemy is inflicted with Burn, give 2 allies Health equal to the Burn duration permanently (3 times per battle)

  • New:

Whenever an enemy is inflicted with Burn, give 2 random allies +6/+12/+24 Heatlh permanently (3 times per battle)

Typhon

  • Old:

Whenever an enemy is inflicted with Burn, give 2 allies Health equal to the Burn duration permanently (3 times per battle)

  • New:

Whenever an enemy is inflicted with Burn, give 2 random allies +6/+12/+24 Heatlh permanently (3 times per battle)

Ares

  • Old:

Attack: Give another Olympus allies this Attack and Safeguard

  • New:

Attack: Give another ally this Attack and Safeguard

Ares

  • Old:

Attack: Give another Olympus allies this Attack and Safeguard

  • New:

Attack: Give another ally this Attack and Safeguard

Hecate

  • Old:

Attack: Give another Olympus allies this Attack and Safeguard

  • New:

Whenever you play a Sanctum Spell, give Olympus allies +2/+1 > +4/+2 >> +8/+4

Hecate

  • Old:

Attack: Give another Olympus allies this Attack and Safeguard

  • New:

Whenever you play a Sanctum Spell, give Olympus allies +2/+1 > +4/+2 >> +8/+4

Shenzhou

Shenzhou

Tudi Gong

  • Old:

3/5 Deploy: Increase your Income by 1 permanently

  • New:

Your Income is increased by 1 (Upgrade by 1 every 2 turn)

"You're no longer blessed after selling Tudi Gong (as it should be)"

Tudi Gong

  • Old:

3/5 Deploy: Increase your Income by 1 permanently

  • New:

Your Income is increased by 1 (Upgrade by 1 every 2 turn)

"You're no longer blessed after selling Tudi Gong (as it should be)"

Sun Wukong

  • Old:

Alchemy(1) Choose One: Give a Sun Wukong +6/+6 and Safeguard; or Pierce; or Cleave until next turn

  • New:

Alchemy(1): Choose One: Give a Sun Wukong +6/+6 permanently; or Pierce; or Cleave; or Safeguard until next turn

"Our Great Sage was doing too many things at the same time with his old Medicine, this change should make you think more when choosing what powerup you're going to give him."

Sun Wukong

  • Old:

Alchemy(1) Choose One: Give a Sun Wukong +6/+6 and Safeguard; or Pierce; or Cleave until next turn

  • New:

Alchemy(1): Choose One: Give a Sun Wukong +6/+6 permanently; or Pierce; or Cleave; or Safeguard until next turn

"Our Great Sage was doing too many things at the same time with his old Medicine, this change should make you think more when choosing what powerup you're going to give him."

Babylon

Babylon

“These Babylon changes will mostly be nerfs, we want Babylon to be a Realm where you can express your skill and showoff your understanding of the game, but it was a little too easy to scale well in the previous version.”

“These Babylon changes will mostly be nerfs, we want Babylon to be a Realm where you can express your skill and showoff your understanding of the game, but it was a little too easy to scale well in the previous version.”

Sumerian Scholar

  • Old:

When you sell this, reduce the cost of upgrading the Pantheon by the number of turn this is on your Board

  • New:

Deploy: Reduce Sanctum's upgrade cost by 1 > 2 >> 4

Sumerian Scholar

  • Old:

When you sell this, reduce the cost of upgrading the Pantheon by the number of turn this is on your Board

  • New:

Deploy: Reduce Sanctum's upgrade cost by 1 > 2 >> 4

Babilonia Archer

  • Old:

After you deploy a Babylon unit, gain +2 Attack and Ranged until next turn

  • New:

After you deploy a Babylon unit, gain +1 > +2 >> +4 Attack and Ranged until next turn

"She was a little too strong for a Tier 2 unit, even after the Ranged adjustment"

Babilonia Archer

  • Old:

After you deploy a Babylon unit, gain +2 Attack and Ranged until next turn

  • New:

After you deploy a Babylon unit, gain +1 > +2 >> +4 Attack and Ranged until next turn

"She was a little too strong for a Tier 2 unit, even after the Ranged adjustment"

Usumgallu

  • Old:

5/4

  • New:

3/1

Usumgallu

  • Old:

5/4

  • New:

3/1

Gilgamesh

  • Old:

Safeguard. Double Strike. Whenever this gain stats, add +2/+2 to that amount

  • New:

Safeguard. Double Strike. Whenever this gain stats, add +2/+1 to that amount

Gilgamesh

  • Old:

Safeguard. Double Strike. Whenever this gain stats, add +2/+2 to that amount

  • New:

Safeguard. Double Strike. Whenever this gain stats, add +2/+1 to that amount

Humbaba

  • Old:

Ranged. Attack: Get a random Babylon unit

  • New:

Ranged. Slay(1): Get a random Babylon unit

Humbaba

  • Old:

Ranged. Attack: Get a random Babylon unit

  • New:

Ranged. Slay(1): Get a random Babylon unit

Ki

  • Old:

Whenever you deploy a Babylon unit, give it +1/+1 (+3 after you deploy a Babylon unit)

  • New:

Whenever you deploy a Babylon unit, give it +3/+3 (Increase by 2 for each unit deployed this turn)

Ki

  • Old:

Whenever you deploy a Babylon unit, give it +1/+1 (+3 after you deploy a Babylon unit)

  • New:

Whenever you deploy a Babylon unit, give it +3/+3 (Increase by 2 for each unit deployed this turn)

Ereshkigal

  • Old:

When you sell a Babylon unit, Consume it (4 times per turn)

  • New:

Taunt. When you sell a Babylon unit, Consume it (2 > 4 >> unl times per turn)

Ereshkigal

  • Old:

When you sell a Babylon unit, Consume it (4 times per turn)

  • New:

Taunt. When you sell a Babylon unit, Consume it (2 > 4 >> unl times per turn)

Utu

  • Old:

After you deploy a Babylon unit, give all Babylon allies +1/+1 (Increases by 1 after you deploy 5 Babylon units)

  • New:

After you deploy a Babylon unit, give all allies +1/+1 (Increase by 1 after you deploy 5 Babylon units)

Utu

  • Old:

After you deploy a Babylon unit, give all Babylon allies +1/+1 (Increases by 1 after you deploy 5 Babylon units)

  • New:

After you deploy a Babylon unit, give all allies +1/+1 (Increase by 1 after you deploy 5 Babylon units)

Neutral

Neutral

Eitri

End Turn: Get a Sharpen Blade and a Plated Armor

Eitri

End Turn: Get a Sharpen Blade and a Plated Armor

(New) Tribal Protector

Taunt. When this is attacked, give a unit from each Realm +1/+1 permanently

(New) Tribal Protector

Taunt. When this is attacked, give a unit from each Realm +1/+1 permanently

Chalchiu

  • Old:

End Turn: If you have allies from 3 different realms, all allies gain +3/+3

  • New:

End Turn: Give an ally from each Realm +3/+3

"This change is mostly to make her easier to use as she will now be able to provide some value as a filler, while still remaining her power if you opt in the cross-realm build"

Chalchiu

  • Old:

End Turn: If you have allies from 3 different realms, all allies gain +3/+3

  • New:

End Turn: Give an ally from each Realm +3/+3

"This change is mostly to make her easier to use as she will now be able to provide some value as a filler, while still remaining her power if you opt in the cross-realm build"

(New) Harmonia

End Turn: Give all allies +1/+1 > +2/+2 >> +4/+4, repeat for each unique Realm on your field

"She is replacing Bari Gongju as the cross-realm scaler, but her effect should be quite good as a stabilizer as well"

(New) Harmonia

End Turn: Give all allies +1/+1 > +2/+2 >> +4/+4, repeat for each unique Realm on your field

"She is replacing Bari Gongju as the cross-realm scaler, but her effect should be quite good as a stabilizer as well"

Bari Gongju

Removed

"Replaced by Harmonia, but you might see her again soon"

Bari Gongju

Removed

"Replaced by Harmonia, but you might see her again soon"

Niles

Niles

"Similar to Olympus, we want to make the earlier stage of playing Niles more comfortable by having early units that can scale and interact cross-realm"

"Similar to Olympus, we want to make the earlier stage of playing Niles more comfortable by having early units that can scale and interact cross-realm"

Niles Warrior

  • Old:

Egyptian Warrior

  • New:

Egyptian Warrior -> Niles Warrior

Niles Warrior

  • Old:

Egyptian Warrior

  • New:

Egyptian Warrior -> Niles Warrior

Niles Commander

  • Old:

Taunt Demise: Give a random Niles +1/+2

  • New:

Mummy Spear -> Niles Commander 2/2 => 1/1 Taunt. Whenever you summon an ally, give this +1/+1

Niles Commander

  • Old:

Taunt Demise: Give a random Niles +1/+2

  • New:

Mummy Spear -> Niles Commander 2/2 => 1/1 Taunt. Whenever you summon an ally, give this +1/+1

Niles Cultist

  • Old:

Demise: Niles allies have +1 Attack this battle

  • New:

Name -> Niles Cultist Demise: Your Niles have +2 > +4 >> +8 Attack this battle

Niles Cultist

  • Old:

Demise: Niles allies have +1 Attack this battle

  • New:

Name -> Niles Cultist Demise: Your Niles have +2 > +4 >> +8 Attack this battle

Hyena Thief

  • Old:

Demise: Give a random Niles ally this Attack

  • New:

Hyena Dagger -> Hyena Thief Tier 3 -> Tier 2 Deploy: Gain an Ancient Coin

Hyena Thief

  • Old:

Demise: Give a random Niles ally this Attack

  • New:

Hyena Dagger -> Hyena Thief Tier 3 -> Tier 2 Deploy: Gain an Ancient Coin

Scorpion

  • Old:

Venomous

  • New:

Lethal

"We will bring back Venomous when we need to, but let's keep things simple for now"

Scorpion

  • Old:

Venomous

  • New:

Lethal

"We will bring back Venomous when we need to, but let's keep things simple for now"

Ammit

  • Old:

Tier 4

  • New:

Tier 3

Ammit

  • Old:

Tier 4

  • New:

Tier 3

Sobek

  • Old:

Has +1/+1 for every two Niles allies summoned this game (wherever this is)

  • New:

Has +1/+1 for every Niles allies summoned this game (wherever this is)

"Now that the power level has been raised, let's bring back our favourite crocodile"

Sobek

  • Old:

Has +1/+1 for every two Niles allies summoned this game (wherever this is)

  • New:

Has +1/+1 for every Niles allies summoned this game (wherever this is)

"Now that the power level has been raised, let's bring back our favourite crocodile"

Yggdrasil

Yggdrasil

Bragi

  • Old:

After an Yggdrasil ally slain an enemy, give allies next to this +3 > +6 >> +9 Attack permanently

  • New:

After an ally slain an enemy, give allies on this row +3 > +6 >> +9 Attack permanently

"Making him a little bit easier to utilize"

Bragi

  • Old:

After an Yggdrasil ally slain an enemy, give allies next to this +3 > +6 >> +9 Attack permanently

  • New:

After an ally slain an enemy, give allies on this row +3 > +6 >> +9 Attack permanently

"Making him a little bit easier to utilize"

Spells

Spells

The Chosen One

  • Old:

Tier 4 Rank up a Rank 1 unit from Tier 3 or lower

  • New:

Tier 6 Rank up a Rank 1 unit from Tier 4 or lower

The Chosen One

  • Old:

Tier 4 Rank up a Rank 1 unit from Tier 3 or lower

  • New:

Tier 6 Rank up a Rank 1 unit from Tier 4 or lower

(New) Silver Edge

Give a unit +8/+8 times its Rank

(New) Silver Edge

Give a unit +8/+8 times its Rank

(New) Unseen Aid

If you lost your last battle, gain 4 Gold

(New) Unseen Aid

If you lost your last battle, gain 4 Gold

(New) Tiny Scout

Reveal an enemy unit

(New) Tiny Scout

Reveal an enemy unit

(New) Precise Invocation

Choose a unit. Conjure a unit from the same Tier

(New) Precise Invocation

Choose a unit. Conjure a unit from the same Tier

(New) Small Gathering

Choose One: Get 2 random Tier 3; Tier 4; or Tier 5 units

(New) Small Gathering

Choose One: Get 2 random Tier 3; Tier 4; or Tier 5 units

(New) Borrowed Aegis

Give an Olympus ally Safeguard until next turn

(New) Borrowed Aegis

Give an Olympus ally Safeguard until next turn

System

System

(New) Scouting

(New) Scouting

You can now Scout your next opponents! You will only see the dominant Realm and the number of units from that Realm, or use Tiny Scout to reveal a unit of your choice.

You can now Scout your next opponents! You will only see the dominant Realm and the number of units from that Realm, or use Tiny Scout to reveal a unit of your choice.

(New) Mythic Journey

(New) Mythic Journey

Mythic Journey is a progression system where you earn experience by playing games to unlock features, game modes, resources, Patron Gods and other rewards.

For returning players, this can feel a bit slow since you're already familiar with the current system (which is no system and you have everything unlocked) but this could be a good time to refresh your memory and get refamiliarize with the game!
With that being said, if you find the process to grindy or boring, send us feedback and we might tune it further.

Mythic Journey is a progression system where you earn experience by playing games to unlock features, game modes, resources, Patron Gods and other rewards.

For returning players, this can feel a bit slow since you're already familiar with the current system (which is no system and you have everything unlocked) but this could be a good time to refresh your memory and get refamiliarize with the game!
With that being said, if you find the process to grindy or boring, send us feedback and we might tune it further.

(New) Mythic Pass

(New) Mythic Pass

This is our battlepass! Featuring exclusive Strikes and Emotes as well as resources for you to offer to any Patron God. You should also find that we are giving you enough resource to purchase the next Mythic Pass if you fully complete the current Pass!

This is our battlepass! Featuring exclusive Strikes and Emotes as well as resources for you to offer to any Patron God. You should also find that we are giving you enough resource to purchase the next Mythic Pass if you fully complete the current Pass!

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