
Patch 1.1.0 Notes
Patch 1.1.0 Notes
"Greetings Tacticians and Happy Lunar New Year!
We're back to bring you a hefty patch with an all new Mythic Pass, a big update to the game visuals, and the much-requested speed control and ad-skipping feature, which we're calling Chronos Pack.
We're also doing a bigger balance pass with Niles buff as promised, along with some house cleaning to fix the rats problem before new year…
Let's get into the details!"
Oh and if you haven't, please leave a review if you enjoyed the game! Would help us tremendously <3
Mythic Pass
Mythic Pass
Quests
Quests
You will now need to complete Daily, Weekly and Objective quests to gain Pass Experiences! Some quests even give additional rewards like Coins or Tickets. While Daily and Weekly quests refresh every day or week corresponding to their name, Objectives are big quests can only be completed once per pass, but they give a very generous amount of experience!
You will now need to complete Daily, Weekly and Objective quests to gain Pass Experiences! Some quests even give additional rewards like Coins or Tickets. While Daily and Weekly quests refresh every day or week corresponding to their name, Objectives are big quests can only be completed once per pass, but they give a very generous amount of experience!


Chronos Pack
Chronos Pack
Purchasing Chronos Pack will allow you to skip all ads in the game AND the ability to control the game's speed! We also offer Temporary Chronos as an ad-reward, but it will only last for one game!
Purchasing Chronos Pack will allow you to skip all ads in the game AND the ability to control the game's speed! We also offer Temporary Chronos as an ad-reward, but it will only last for one game!


Patron Gods
Patron Gods

Niles
Niles


Set
Old:
Remove an ally, get two base copies of it (3 times per game)
New:
Cost: 2 Gold Charge: Once per turn Realm Bound: Niles Destroy a Niles ally, your Niles have extra Attack equal to its Tier (wherever they are)
"His old power was too boring gameplay wise and didn't bring out any spaces for interesting decision, the new power should open up a lot more possibilities"


Set
Old:
Remove an ally, get two base copies of it (3 times per game)
New:
Cost: 2 Gold Charge: Once per turn Realm Bound: Niles Destroy a Niles ally, your Niles have extra Attack equal to its Tier (wherever they are)
"His old power was too boring gameplay wise and didn't bring out any spaces for interesting decision, the new power should open up a lot more possibilities"

Olympus
Olympus


Poseidon
Old:
At the end of your turn, give a random ally +1/+1. Increase repetition by 1 after you play a Sanctum Spells (Unlock on Turn 3)
New:
End Turn: Give a random ally +1/+1 for each Sanctum Spells you play this turn (Unlock on Turn 3)
"Everyone is so sea sick of Poseidon so this should do it. We still want him to be viable in some situation, we'll consider giving him the Olympus bind in future updates"


Poseidon
Old:
At the end of your turn, give a random ally +1/+1. Increase repetition by 1 after you play a Sanctum Spells (Unlock on Turn 3)
New:
End Turn: Give a random ally +1/+1 for each Sanctum Spells you play this turn (Unlock on Turn 3)
"Everyone is so sea sick of Poseidon so this should do it. We still want him to be viable in some situation, we'll consider giving him the Olympus bind in future updates"


Zeus
Old:
Realm Bound: None
New:
Realm Bound: Olympus


Zeus
Old:
Realm Bound: None
New:
Realm Bound: Olympus

Yggadrasil
Yggadrasil


Odin
Old:
Passive: After an ally died, give it +1 Attack permanently for each enemy it has slain this battle
New:
Passive: After your allies has slain 9 enemies, get a Promotion Reward (Once per battle)


Odin
Old:
Passive: After an ally died, give it +1 Attack permanently for each enemy it has slain this battle
New:
Passive: After your allies has slain 9 enemies, get a Promotion Reward (Once per battle)

Babylon
Babylon


(NEW) Nergal
Choose a unit in the Sanctum, give it +2/+2 and lock it in your hand for 2 turns.


(NEW) Nergal
Choose a unit in the Sanctum, give it +2/+2 and lock it in your hand for 2 turns.


Tiamat
Old:
Conjure a Babylon unit (Locked until you deployed 20 units)
New:
Conjure a Babylon unit (Locked until you deployed 8 units)


Tiamat
Old:
Conjure a Babylon unit (Locked until you deployed 20 units)
New:
Conjure a Babylon unit (Locked until you deployed 8 units)

Shenzhou
Shenzhou


Nezha
Old:
Cost: 3 Gold
New:
Cost: 1 Gold


Nezha
Old:
Cost: 3 Gold
New:
Cost: 1 Gold
Units
Units

Niles
Niles
"Niles are getting buffed across the board! They aren't inherently too weak, but they don't have a lot of options to play into the late game, these changes should help with that."
"Niles are getting buffed across the board! They aren't inherently too weak, but they don't have a lot of options to play into the late game, these changes should help with that."


Niles Commander
Old:
1/1
New:
4/4


Niles Commander
Old:
1/1
New:
4/4


Niles Cultist
Old:
Demise: Niles allies have +1 Attack this battle
New:
After 3 allies is slain in battle, your Niles have +1|+2|+4 Attack this game (wherever they are)


Niles Cultist
Old:
Demise: Niles allies have +1 Attack this battle
New:
After 3 allies is slain in battle, your Niles have +1|+2|+4 Attack this game (wherever they are)


Bastet
Old:
After an ally is summoned, Niles ally have +2/+2 this battle
New:
Niles ally have +2/+2 for each ally summoned this battle (Increase by +1/+1 | +2/+2 | +4/+4 after you summon 1 unit in battle)


Bastet
Old:
After an ally is summoned, Niles ally have +2/+2 this battle
New:
Niles ally have +2/+2 for each ally summoned this battle (Increase by +1/+1 | +2/+2 | +4/+4 after you summon 1 unit in battle)


Thoth
Old:
Reborn. Demise: Your Niles have +1 Attack this game (wherever they are)
New:
Reborn. Demise: Your Niles have +2|+4|+8 Attack this game (wherever they are)


Thoth
Old:
Reborn. Demise: Your Niles have +1 Attack this game (wherever they are)
New:
Reborn. Demise: Your Niles have +2|+4|+8 Attack this game (wherever they are)


Isis
Old:
After an ally is Reborn, give all allies +2/+2 permanently
New:
After an ally is Reborn, give all allies +3/+3 permanently


Isis
Old:
After an ally is Reborn, give all allies +2/+2 permanently
New:
After an ally is Reborn, give all allies +3/+3 permanently

Yggadrasil
Yggadrasil


Skadi
Old:
Ranged. Slay(1): Give 1 Slay count to another ally (except Skadi)
New:
Ranged. Slay(1): Give +8|+16|+24 Attack and trigger Slay in 1|2|6 other ally (except Skadi)
"Since most of the slay unit is sitting at Slay(1), this change should help Skadi have a more visibly power upgrade at Rank 2 and 3"


Skadi
Old:
Ranged. Slay(1): Give 1 Slay count to another ally (except Skadi)
New:
Ranged. Slay(1): Give +8|+16|+24 Attack and trigger Slay in 1|2|6 other ally (except Skadi)
"Since most of the slay unit is sitting at Slay(1), this change should help Skadi have a more visibly power upgrade at Rank 2 and 3"

Shenzhou
Shenzhou


Xiao Longnu
Old:
Attack and Counter: Deal 4 damage for each Celestial Medicine this received to the target (2 times per battle)
New:
Attack and Counter: Deal 2 | 4 | 8 damage for each Celestial Medicine this received to the target (2 | 4 | 99 times per battle)
"Her effect feel overwhelming even at Rank 1, on top of having high stats from the medicines, this should tone it down a notch"


Xiao Longnu
Old:
Attack and Counter: Deal 4 damage for each Celestial Medicine this received to the target (2 times per battle)
New:
Attack and Counter: Deal 2 | 4 | 8 damage for each Celestial Medicine this received to the target (2 | 4 | 99 times per battle)
"Her effect feel overwhelming even at Rank 1, on top of having high stats from the medicines, this should tone it down a notch"

Babylon
Babylon


Ashur
Old:
Whenever you buy a unit, give Babylon allies +1 Attack. Whenever you sell a unit, give Babylon allies +1 Health
New:
Whenever you buy a unit, give all allies +2|+4|+8 Attack. Whenever you sell a unit, give all allies +2|+4|+8 Health
"This should make him easier to use and have the same power level as the other Tier 5 units"


Ashur
Old:
Whenever you buy a unit, give Babylon allies +1 Attack. Whenever you sell a unit, give Babylon allies +1 Health
New:
Whenever you buy a unit, give all allies +2|+4|+8 Attack. Whenever you sell a unit, give all allies +2|+4|+8 Health
"This should make him easier to use and have the same power level as the other Tier 5 units"

Kami
Kami
"Kami early game power is way off the chart without requiring much from the player, so we've lowered their power level across low Tier units"
"Kami early game power is way off the chart without requiring much from the player, so we've lowered their power level across low Tier units"


Namahage
Old:
After a Kami ally deal damage, give other Kami allies +1/+1
New:
After a Kami ally deal damage, give other Kami allies +1 Attack


Namahage
Old:
After a Kami ally deal damage, give other Kami allies +1/+1
New:
After a Kami ally deal damage, give other Kami allies +1 Attack


Tesso
Old:
Demise: Deal damage equal to this Attack to the highest Health enemy
New:
Demise: Deal 4| 8 | 16 to the highest Health enemy| twice | 4 times
"This is obviously the most expected nerf this patch, but we still hope that Tesso can still be utilize as a chip damage dealer to synergize with Ryujin.


Tesso
Old:
Demise: Deal damage equal to this Attack to the highest Health enemy
New:
Demise: Deal 4| 8 | 16 to the highest Health enemy| twice | 4 times
"This is obviously the most expected nerf this patch, but we still hope that Tesso can still be utilize as a chip damage dealer to synergize with Ryujin.


Karasu Tengu
Old:
Whenever a Kami ally attacks, deal 4 damage to the highest Health enemy
New:
Whenever a Kami ally attacks, deal 2|2|4 damage to the highest Health enemy | twice | three times


Karasu Tengu
Old:
Whenever a Kami ally attacks, deal 4 damage to the highest Health enemy
New:
Whenever a Kami ally attacks, deal 2|2|4 damage to the highest Health enemy | twice | three times

Neutral
Neutral


Eitri
Old:
3/5 End Turn: Get a Sharpen Blade and a Plated Armor | 2 Imperial Arms | 2 Silver Edge
New:
1/5 End Turn: Get a Sharpen Blade or a Plated Armor | Get 1 Imperial Arms | Get 1 Silver Edge
"Sorry, grandpa"


Eitri
Old:
3/5 End Turn: Get a Sharpen Blade and a Plated Armor | 2 Imperial Arms | 2 Silver Edge
New:
1/5 End Turn: Get a Sharpen Blade or a Plated Armor | Get 1 Imperial Arms | Get 1 Silver Edge
"Sorry, grandpa"


Harmonia
Old:
End Turn: Give all allies +1/+1, repeat for each unique Realm on your field
New:
End Turn: Give all allies +2/+2 | +4/+4 | +8/+8, repeat for each unique Realm on your field


Harmonia
Old:
End Turn: Give all allies +1/+1, repeat for each unique Realm on your field
New:
End Turn: Give all allies +2/+2 | +4/+4 | +8/+8, repeat for each unique Realm on your field
Bugfixes
Fixed a bug where the maximum level of Mythic Pass is 32 instead of 33
Fixed a bug where the player who attacks first also have their Start of Battle trigger first.
Fixed a bug when you use Xiao Tianquan to cast medicines onto Small Monkey, transforming AND then Ranks up Wukong right after causing the game to freeze.
Fixed a bug where Izanami can counter is incorrect
Fixed a bug where if you use Caishen Knock before reaching +10 Income, it won't count as +11 when you actually reach +10 Income
Fixed a bug where Mythic Journey experience display as -1/-1
Fixed a bug where Tudi Gong cannot be rank up by Enlil's power or Sword of the Chosen One spell
Fixed a bug when you use Anu's power to transform a unit to an Alchemy unit on the Sanctum, you get the corresponding Celestial Medicine
Bugfixes
Fixed a bug where the maximum level of Mythic Pass is 32 instead of 33
Fixed a bug where the player who attacks first also have their Start of Battle trigger first.
Fixed a bug when you use Xiao Tianquan to cast medicines onto Small Monkey, transforming AND then Ranks up Wukong right after causing the game to freeze.
Fixed a bug where Izanami can counter is incorrect
Fixed a bug where if you use Caishen Knock before reaching +10 Income, it won't count as +11 when you actually reach +10 Income
Fixed a bug where Mythic Journey experience display as -1/-1
Fixed a bug where Tudi Gong cannot be rank up by Enlil's power or Sword of the Chosen One spell
Fixed a bug when you use Anu's power to transform a unit to an Alchemy unit on the Sanctum, you get the corresponding Celestial Medicine
Quality of Life
We changed the camera to perspective camera, which allow for more expressive animation and interaction!
Quality of Life
We changed the camera to perspective camera, which allow for more expressive animation and interaction!
Localization
We now support Vietnamese (hi ae)
More languages support will come in the future now that we have the system to support it.
Localization
We now support Vietnamese (hi ae)
More languages support will come in the future now that we have the system to support it.
