Patch 1.1.0 Notes

Patch 1.1.0 Notes

"Greetings Tacticians and Happy Lunar New Year!


We're back to bring you a hefty patch with an all new Mythic Pass, a big update to the game visuals, and the much-requested speed control and ad-skipping feature, which we're calling Chronos Pack.
We're also doing a bigger balance pass with Niles buff as promised, along with some house cleaning to fix the rats problem before new year…


Let's get into the details!"

Oh and if you haven't, please leave a review if you enjoyed the game! Would help us tremendously <3

Mythic Pass

Mythic Pass

Quests

Quests

You will now need to complete Daily, Weekly and Objective quests to gain Pass Experiences! Some quests even give additional rewards like Coins or Tickets. While Daily and Weekly quests refresh every day or week corresponding to their name, Objectives are big quests can only be completed once per pass, but they give a very generous amount of experience!

You will now need to complete Daily, Weekly and Objective quests to gain Pass Experiences! Some quests even give additional rewards like Coins or Tickets. While Daily and Weekly quests refresh every day or week corresponding to their name, Objectives are big quests can only be completed once per pass, but they give a very generous amount of experience!

Chronos Pack

Chronos Pack

Purchasing Chronos Pack will allow you to skip all ads in the game AND the ability to control the game's speed! We also offer Temporary Chronos as an ad-reward, but it will only last for one game!

Purchasing Chronos Pack will allow you to skip all ads in the game AND the ability to control the game's speed! We also offer Temporary Chronos as an ad-reward, but it will only last for one game!

Patron Gods

Patron Gods

Niles

Niles

Set

  • Old:

Remove an ally, get two base copies of it (3 times per game)

  • New:

Cost: 2 Gold Charge: Once per turn Realm Bound: Niles Destroy a Niles ally, your Niles have extra Attack equal to its Tier (wherever they are)

"His old power was too boring gameplay wise and didn't bring out any spaces for interesting decision, the new power should open up a lot more possibilities"

Set

  • Old:

Remove an ally, get two base copies of it (3 times per game)

  • New:

Cost: 2 Gold Charge: Once per turn Realm Bound: Niles Destroy a Niles ally, your Niles have extra Attack equal to its Tier (wherever they are)

"His old power was too boring gameplay wise and didn't bring out any spaces for interesting decision, the new power should open up a lot more possibilities"

Olympus

Olympus

Poseidon

  • Old:

At the end of your turn, give a random ally +1/+1. Increase repetition by 1 after you play a Sanctum Spells (Unlock on Turn 3)

  • New:

End Turn: Give a random ally +1/+1 for each Sanctum Spells you play this turn (Unlock on Turn 3)

"Everyone is so sea sick of Poseidon so this should do it. We still want him to be viable in some situation, we'll consider giving him the Olympus bind in future updates"

Poseidon

  • Old:

At the end of your turn, give a random ally +1/+1. Increase repetition by 1 after you play a Sanctum Spells (Unlock on Turn 3)

  • New:

End Turn: Give a random ally +1/+1 for each Sanctum Spells you play this turn (Unlock on Turn 3)

"Everyone is so sea sick of Poseidon so this should do it. We still want him to be viable in some situation, we'll consider giving him the Olympus bind in future updates"

Zeus

  • Old:

Realm Bound: None

  • New:

Realm Bound: Olympus

Zeus

  • Old:

Realm Bound: None

  • New:

Realm Bound: Olympus

Yggadrasil

Yggadrasil

Odin

  • Old:

Passive: After an ally died, give it +1 Attack permanently for each enemy it has slain this battle

  • New:

Passive: After your allies has slain 9 enemies, get a Promotion Reward (Once per battle)

Odin

  • Old:

Passive: After an ally died, give it +1 Attack permanently for each enemy it has slain this battle

  • New:

Passive: After your allies has slain 9 enemies, get a Promotion Reward (Once per battle)

Babylon

Babylon

(NEW) Nergal

Choose a unit in the Sanctum, give it +2/+2 and lock it in your hand for 2 turns.

(NEW) Nergal

Choose a unit in the Sanctum, give it +2/+2 and lock it in your hand for 2 turns.

Tiamat

  • Old:

Conjure a Babylon unit (Locked until you deployed 20 units)

  • New:

Conjure a Babylon unit (Locked until you deployed 8 units)

Tiamat

  • Old:

Conjure a Babylon unit (Locked until you deployed 20 units)

  • New:

Conjure a Babylon unit (Locked until you deployed 8 units)

Shenzhou

Shenzhou

Nezha

  • Old:

Cost: 3 Gold

  • New:

Cost: 1 Gold

Nezha

  • Old:

Cost: 3 Gold

  • New:

Cost: 1 Gold

Units

Units

Niles

Niles

"Niles are getting buffed across the board! They aren't inherently too weak, but they don't have a lot of options to play into the late game, these changes should help with that."

"Niles are getting buffed across the board! They aren't inherently too weak, but they don't have a lot of options to play into the late game, these changes should help with that."

Niles Commander

  • Old:

1/1

  • New:

4/4

Niles Commander

  • Old:

1/1

  • New:

4/4

Niles Cultist

  • Old:

Demise: Niles allies have +1 Attack this battle

  • New:

After 3 allies is slain in battle, your Niles have +1|+2|+4 Attack this game (wherever they are)

Niles Cultist

  • Old:

Demise: Niles allies have +1 Attack this battle

  • New:

After 3 allies is slain in battle, your Niles have +1|+2|+4 Attack this game (wherever they are)

Bastet

  • Old:

After an ally is summoned, Niles ally have +2/+2 this battle

  • New:

Niles ally have +2/+2 for each ally summoned this battle (Increase by +1/+1 | +2/+2 | +4/+4 after you summon 1 unit in battle)

Bastet

  • Old:

After an ally is summoned, Niles ally have +2/+2 this battle

  • New:

Niles ally have +2/+2 for each ally summoned this battle (Increase by +1/+1 | +2/+2 | +4/+4 after you summon 1 unit in battle)

Thoth

  • Old:

Reborn. Demise: Your Niles have +1 Attack this game (wherever they are)

  • New:

Reborn. Demise: Your Niles have +2|+4|+8 Attack this game (wherever they are)

Thoth

  • Old:

Reborn. Demise: Your Niles have +1 Attack this game (wherever they are)

  • New:

Reborn. Demise: Your Niles have +2|+4|+8 Attack this game (wherever they are)

Isis

  • Old:

After an ally is Reborn, give all allies +2/+2 permanently

  • New:

After an ally is Reborn, give all allies +3/+3 permanently

Isis

  • Old:

After an ally is Reborn, give all allies +2/+2 permanently

  • New:

After an ally is Reborn, give all allies +3/+3 permanently

Yggadrasil

Yggadrasil

Skadi

  • Old:

Ranged. Slay(1): Give 1 Slay count to another ally (except Skadi)

  • New:

Ranged. Slay(1): Give +8|+16|+24 Attack and trigger Slay in 1|2|6 other ally (except Skadi)

"Since most of the slay unit is sitting at Slay(1), this change should help Skadi have a more visibly power upgrade at Rank 2 and 3"

Skadi

  • Old:

Ranged. Slay(1): Give 1 Slay count to another ally (except Skadi)

  • New:

Ranged. Slay(1): Give +8|+16|+24 Attack and trigger Slay in 1|2|6 other ally (except Skadi)

"Since most of the slay unit is sitting at Slay(1), this change should help Skadi have a more visibly power upgrade at Rank 2 and 3"

Shenzhou

Shenzhou

Xiao Longnu

  • Old:

Attack and Counter: Deal 4 damage for each Celestial Medicine this received to the target (2 times per battle)

  • New:

Attack and Counter: Deal 2 | 4 | 8 damage for each Celestial Medicine this received to the target (2 | 4 | 99 times per battle)

"Her effect feel overwhelming even at Rank 1, on top of having high stats from the medicines, this should tone it down a notch"

Xiao Longnu

  • Old:

Attack and Counter: Deal 4 damage for each Celestial Medicine this received to the target (2 times per battle)

  • New:

Attack and Counter: Deal 2 | 4 | 8 damage for each Celestial Medicine this received to the target (2 | 4 | 99 times per battle)

"Her effect feel overwhelming even at Rank 1, on top of having high stats from the medicines, this should tone it down a notch"

Babylon

Babylon

Ashur

  • Old:

Whenever you buy a unit, give Babylon allies +1 Attack. Whenever you sell a unit, give Babylon allies +1 Health

  • New:

Whenever you buy a unit, give all allies +2|+4|+8 Attack. Whenever you sell a unit, give all allies +2|+4|+8 Health

"This should make him easier to use and have the same power level as the other Tier 5 units"

Ashur

  • Old:

Whenever you buy a unit, give Babylon allies +1 Attack. Whenever you sell a unit, give Babylon allies +1 Health

  • New:

Whenever you buy a unit, give all allies +2|+4|+8 Attack. Whenever you sell a unit, give all allies +2|+4|+8 Health

"This should make him easier to use and have the same power level as the other Tier 5 units"

Kami

Kami

"Kami early game power is way off the chart without requiring much from the player, so we've lowered their power level across low Tier units"

"Kami early game power is way off the chart without requiring much from the player, so we've lowered their power level across low Tier units"

Namahage

  • Old:

After a Kami ally deal damage, give other Kami allies +1/+1

  • New:

After a Kami ally deal damage, give other Kami allies +1 Attack

Namahage

  • Old:

After a Kami ally deal damage, give other Kami allies +1/+1

  • New:

After a Kami ally deal damage, give other Kami allies +1 Attack

Tesso

  • Old:

Demise: Deal damage equal to this Attack to the highest Health enemy

  • New:

Demise: Deal 4| 8 | 16 to the highest Health enemy| twice | 4 times

"This is obviously the most expected nerf this patch, but we still hope that Tesso can still be utilize as a chip damage dealer to synergize with Ryujin.

Tesso

  • Old:

Demise: Deal damage equal to this Attack to the highest Health enemy

  • New:

Demise: Deal 4| 8 | 16 to the highest Health enemy| twice | 4 times

"This is obviously the most expected nerf this patch, but we still hope that Tesso can still be utilize as a chip damage dealer to synergize with Ryujin.

Karasu Tengu

  • Old:

Whenever a Kami ally attacks, deal 4 damage to the highest Health enemy

  • New:

Whenever a Kami ally attacks, deal 2|2|4 damage to the highest Health enemy | twice | three times

Karasu Tengu

  • Old:

Whenever a Kami ally attacks, deal 4 damage to the highest Health enemy

  • New:

Whenever a Kami ally attacks, deal 2|2|4 damage to the highest Health enemy | twice | three times

Neutral

Neutral

Eitri

  • Old:

3/5 End Turn: Get a Sharpen Blade and a Plated Armor | 2 Imperial Arms | 2 Silver Edge

  • New:

1/5 End Turn: Get a Sharpen Blade or a Plated Armor | Get 1 Imperial Arms | Get 1 Silver Edge

"Sorry, grandpa"

Eitri

  • Old:

3/5 End Turn: Get a Sharpen Blade and a Plated Armor | 2 Imperial Arms | 2 Silver Edge

  • New:

1/5 End Turn: Get a Sharpen Blade or a Plated Armor | Get 1 Imperial Arms | Get 1 Silver Edge

"Sorry, grandpa"

Harmonia

  • Old:

End Turn: Give all allies +1/+1, repeat for each unique Realm on your field

  • New:

End Turn: Give all allies +2/+2 | +4/+4 | +8/+8, repeat for each unique Realm on your field

Harmonia

  • Old:

End Turn: Give all allies +1/+1, repeat for each unique Realm on your field

  • New:

End Turn: Give all allies +2/+2 | +4/+4 | +8/+8, repeat for each unique Realm on your field

Bugfixes

  • Fixed a bug where the maximum level of Mythic Pass is 32 instead of 33

  • Fixed a bug where the player who attacks first also have their Start of Battle trigger first.

  • Fixed a bug when you use Xiao Tianquan to cast medicines onto Small Monkey, transforming AND then Ranks up Wukong right after causing the game to freeze.

  • Fixed a bug where Izanami can counter is incorrect

  • Fixed a bug where if you use Caishen Knock before reaching +10 Income, it won't count as +11 when you actually reach +10 Income

  • Fixed a bug where Mythic Journey experience display as -1/-1

  • Fixed a bug where Tudi Gong cannot be rank up by Enlil's power or Sword of the Chosen One spell

  • Fixed a bug when you use Anu's power to transform a unit to an Alchemy unit on the Sanctum, you get the corresponding Celestial Medicine

Bugfixes

  • Fixed a bug where the maximum level of Mythic Pass is 32 instead of 33

  • Fixed a bug where the player who attacks first also have their Start of Battle trigger first.

  • Fixed a bug when you use Xiao Tianquan to cast medicines onto Small Monkey, transforming AND then Ranks up Wukong right after causing the game to freeze.

  • Fixed a bug where Izanami can counter is incorrect

  • Fixed a bug where if you use Caishen Knock before reaching +10 Income, it won't count as +11 when you actually reach +10 Income

  • Fixed a bug where Mythic Journey experience display as -1/-1

  • Fixed a bug where Tudi Gong cannot be rank up by Enlil's power or Sword of the Chosen One spell

  • Fixed a bug when you use Anu's power to transform a unit to an Alchemy unit on the Sanctum, you get the corresponding Celestial Medicine

Quality of Life

  • We changed the camera to perspective camera, which allow for more expressive animation and interaction!

Quality of Life

  • We changed the camera to perspective camera, which allow for more expressive animation and interaction!

Localization

  • We now support Vietnamese (hi ae)

  • More languages support will come in the future now that we have the system to support it.

Localization

  • We now support Vietnamese (hi ae)

  • More languages support will come in the future now that we have the system to support it.

Create a free website with Framer, the website builder loved by startups, designers and agencies.