
Patch 1.2.2 Notes
Patch 1.2.2 Notes
"Hey Tacticians,
First of all, we want to say sorry for delaying the Season end date, we failed to taken into account some of the holidays when planning so we had to make a delay in order to make sure that we have enough time to deliver the major update that is Season 1. We'll try our best to give you a more concrete date with the next Season.
Now back to the Patch! This will be a medium sized patch with mostly balance changes, and a new face in the unit lineup. The game is in a relatively good state so its time to change that so you'll have more stuff to complain about but there are still outlier that are becoming more and more popular, this patch will hopefully iron them out.
That's all folks, hope you'll enjoy this patch and as always,
See you in Mythic Tactics!
"Hey Tacticians,
First of all, we want to say sorry for delaying the Season end date, we failed to taken into account some of the holidays when planning so we had to make a delay in order to make sure that we have enough time to deliver the major update that is Season 1. We'll try our best to give you a more concrete date with the next Season.
Now back to the Patch! This will be a medium sized patch with mostly balance changes, and a new face in the unit lineup. The game is in a relatively good state so its time to change that so you'll have more stuff to complain about but there are still outlier that are becoming more and more popular, this patch will hopefully iron them out.
That's all folks, hope you'll enjoy this patch and as always,
See you in Mythic Tactics!
Patron Gods
Patron Gods


Yggadrasil
Yggadrasil


Odin
Old:
Passive: After your allies has slain 15 enemies, get a Promotion Reward (Once per battle)
New:
Bind to Yggdrasil Passive: After your allies has slain 15 enemies or after you triggered Slay 9 times, get a Promotion Reward (Once per battle)
"Nudging Odin towards Yggdrasil, while retaining his flexibility"


Odin
Old:
Passive: After your allies has slain 15 enemies, get a Promotion Reward (Once per battle)
New:
Bind to Yggdrasil Passive: After your allies has slain 15 enemies or after you triggered Slay 9 times, get a Promotion Reward (Once per battle)
"Nudging Odin towards Yggdrasil, while retaining his flexibility"

Babylon
Babylon


Tiamat
Old:
Cost 1 Gold
New:
Cost: 0 Gold
"For a Power that has an unlock condition, having it cost 1 Gold after unlocking feels a bit too much."


Tiamat
Old:
Cost 1 Gold
New:
Cost: 0 Gold
"For a Power that has an unlock condition, having it cost 1 Gold after unlocking feels a bit too much."


Enlil
Old:
Rank up an ally (Once per game)
New:
Rank up an ally (Once per game) (Unlocks on Turn 3)
"Enlil's Power gives players an interesting decision of when to use it, do you use it early for tempo and play the rest of the game without a God Power, or do you save it to Rank up a powerful Tier 5/ Tier 6 unit. The problem is, since this is an asynchronous game, Enlil's opponent might not face the reprocussion of him using his Power early, meaning you can run into players who uses Enlil early then into players who uses Enlil late. This is a temporary fix to mitigate some of that.


Enlil
Old:
Rank up an ally (Once per game)
New:
Rank up an ally (Once per game) (Unlocks on Turn 3)
"Enlil's Power gives players an interesting decision of when to use it, do you use it early for tempo and play the rest of the game without a God Power, or do you save it to Rank up a powerful Tier 5/ Tier 6 unit. The problem is, since this is an asynchronous game, Enlil's opponent might not face the reprocussion of him using his Power early, meaning you can run into players who uses Enlil early then into players who uses Enlil late. This is a temporary fix to mitigate some of that.

Olympus
Olympus


Hades
Old:
After an ally is slain, give its Attack to another random ally (Once per battle). After using this 4 times, increase the number of receiving ally by 1
New:
After an ally is slain, give its Attack to another random ally (Once per battle). After using this <3 times>, increase the number of receiving ally by 1


Hades
Old:
After an ally is slain, give its Attack to another random ally (Once per battle). After using this 4 times, increase the number of receiving ally by 1
New:
After an ally is slain, give its Attack to another random ally (Once per battle). After using this <3 times>, increase the number of receiving ally by 1
Units
Units

Olympus
Olympus


Hydra
Old:
Attack and Counter: Burn(4>8>>16) the target and all enemies next to it
New:
Attack and Counter: Burn(3>6>>9) the target and all enemies next to it
"Burn duration have become somewhat obsolete, alsmost everytime when you apply Burn, it doesn't really go away until its too late, this should ground it down"


Hydra
Old:
Attack and Counter: Burn(4>8>>16) the target and all enemies next to it
New:
Attack and Counter: Burn(3>6>>9) the target and all enemies next to it
"Burn duration have become somewhat obsolete, alsmost everytime when you apply Burn, it doesn't really go away until its too late, this should ground it down"


Chimera
Old:
Attack and Counter: Burn(4>8>>16) all enemies on the target's column > and a column next to it >> all enemies
New:
Attack and Counter: Burn(3>3>>3) all enemies on the target's column > and a column next to it >> all columns next to it
"Burn builds have been relying exclusively on Chimera as their main applier, this is a slight nerf to open up more counter play against Burn. We might hit it with another nerf if this doesn't do it."


Chimera
Old:
Attack and Counter: Burn(4>8>>16) all enemies on the target's column > and a column next to it >> all enemies
New:
Attack and Counter: Burn(3>3>>3) all enemies on the target's column > and a column next to it >> all columns next to it
"Burn builds have been relying exclusively on Chimera as their main applier, this is a slight nerf to open up more counter play against Burn. We might hit it with another nerf if this doesn't do it."


Typhon
Old:
Whenever an enemy is inflicted with Burn, give 2 allies Health equal to the Burn duration permanently (3 times per battle)
New:
Attack: Burn(4>8>>8) the target and adjacent enemies >> all enemies
"Typhon have not been doing what we intended for him to do, so we're flipping the script and just make him become one of the Burn applier"


Typhon
Old:
Whenever an enemy is inflicted with Burn, give 2 allies Health equal to the Burn duration permanently (3 times per battle)
New:
Attack: Burn(4>8>>8) the target and adjacent enemies >> all enemies
"Typhon have not been doing what we intended for him to do, so we're flipping the script and just make him become one of the Burn applier"

Yggdrasil
Yggdrasil


Valkyrie
Old:
Slay (1): Valkyrie everywhere has +1/+1 this game
New:
Slay(1): Valkyrie everywhere has +2/+1 this game


Valkyrie
Old:
Slay (1): Valkyrie everywhere has +1/+1 this game
New:
Slay(1): Valkyrie everywhere has +2/+1 this game


Berserker
Old:
Slay(2): Double this attack and attack immediately
New:
Slay(1): Gain +3/+3 permanently Slay(2): Double this Attack and attack immediately
"Giving Slay units some love in light of the new Odin"


Berserker
Old:
Slay(2): Double this attack and attack immediately
New:
Slay(1): Gain +3/+3 permanently Slay(2): Double this Attack and attack immediately
"Giving Slay units some love in light of the new Odin"

Shenzhou
Shenzhou


Small Monkey
Old:
Whenever this receives Celestial Medicine, gain +1/+1 After this has received 30 Celestial Medicine, transform into Sun Wukong
New:
Whenever this receives Celestial Medicine, gain +1/+1 After this has received 24 Medicines, transform into Sun Wukong


Small Monkey
Old:
Whenever this receives Celestial Medicine, gain +1/+1 After this has received 30 Celestial Medicine, transform into Sun Wukong
New:
Whenever this receives Celestial Medicine, gain +1/+1 After this has received 24 Medicines, transform into Sun Wukong


Tudi Gong
Old:
Aura: Increase your Income by 1 (Improve by 1 every 2 turn)
New:
Aura: Increase your Income by 1 (Improve by 1 every 3 turn)
"He have been giving economy spike way faster than we intended"


Tudi Gong
Old:
Aura: Increase your Income by 1 (Improve by 1 every 2 turn)
New:
Aura: Increase your Income by 1 (Improve by 1 every 3 turn)
"He have been giving economy spike way faster than we intended"

Kami
Kami


Sarutahiko
Old:
Conceal Whenever an ally attacks, give all allies +1/+1 permanently. Conceal allies gain +2/+2 instead
New:
Conceal Whenever an ally attacks, give all allies +1 Attack permanently. Conceal allies gain +2/+2 instead
"He is giving too much scaling and stability in the mid game without requiring the player to do much"


Sarutahiko
Old:
Conceal Whenever an ally attacks, give all allies +1/+1 permanently. Conceal allies gain +2/+2 instead
New:
Conceal Whenever an ally attacks, give all allies +1 Attack permanently. Conceal allies gain +2/+2 instead
"He is giving too much scaling and stability in the mid game without requiring the player to do much"


Raijin
Old:
Cannot Attack. When an ally attacks, deal damage to the target equal to this Attack (3 times per battle)
New:
Cannot Attack. When a Kami ally attacks, deal damage to the target equal to this Attack (2 > 4 >> unlimited times per battle)


Raijin
Old:
Cannot Attack. When an ally attacks, deal damage to the target equal to this Attack (3 times per battle)
New:
Cannot Attack. When a Kami ally attacks, deal damage to the target equal to this Attack (2 > 4 >> unlimited times per battle)

Neutral
Neutral


Tribal Flayer
Double Strike
Attack: Remove Taunt, Reborn and Lethal from the target > and Safeguard >> and Cleave and Pierce


Tribal Flayer
Double Strike
Attack: Remove Taunt, Reborn and Lethal from the target > and Safeguard >> and Cleave and Pierce
Bugfixes
Fixed Season end date.
Fixed Apply Time Control to UI does not work.
Fixed cases where the game falsely detect the player as a cheater (Sorry pals)
Bugfixes
Fixed Season end date.
Fixed Apply Time Control to UI does not work.
Fixed cases where the game falsely detect the player as a cheater (Sorry pals)
