Patch 1.2.2 Notes

Patch 1.2.2 Notes

"Hey Tacticians,

First of all, we want to say sorry for delaying the Season end date, we failed to taken into account some of the holidays when planning so we had to make a delay in order to make sure that we have enough time to deliver the major update that is Season 1. We'll try our best to give you a more concrete date with the next Season.

Now back to the Patch! This will be a medium sized patch with mostly balance changes, and a new face in the unit lineup. The game is in a relatively good state so its time to change that so you'll have more stuff to complain about but there are still outlier that are becoming more and more popular, this patch will hopefully iron them out.

That's all folks, hope you'll enjoy this patch and as always,
See you in Mythic Tactics!

"Hey Tacticians,

First of all, we want to say sorry for delaying the Season end date, we failed to taken into account some of the holidays when planning so we had to make a delay in order to make sure that we have enough time to deliver the major update that is Season 1. We'll try our best to give you a more concrete date with the next Season.

Now back to the Patch! This will be a medium sized patch with mostly balance changes, and a new face in the unit lineup. The game is in a relatively good state so its time to change that so you'll have more stuff to complain about but there are still outlier that are becoming more and more popular, this patch will hopefully iron them out.

That's all folks, hope you'll enjoy this patch and as always,
See you in Mythic Tactics!

Patron Gods

Patron Gods

Yggadrasil

Yggadrasil

Odin

  • Old:

Passive: After your allies has slain 15 enemies, get a Promotion Reward (Once per battle)

  • New:

Bind to Yggdrasil Passive: After your allies has slain 15 enemies or after you triggered Slay 9 times, get a Promotion Reward (Once per battle)

"Nudging Odin towards Yggdrasil, while retaining his flexibility"

Odin

  • Old:

Passive: After your allies has slain 15 enemies, get a Promotion Reward (Once per battle)

  • New:

Bind to Yggdrasil Passive: After your allies has slain 15 enemies or after you triggered Slay 9 times, get a Promotion Reward (Once per battle)

"Nudging Odin towards Yggdrasil, while retaining his flexibility"

Babylon

Babylon

Tiamat

  • Old:

Cost 1 Gold

  • New:

Cost: 0 Gold

"For a Power that has an unlock condition, having it cost 1 Gold after unlocking feels a bit too much."

Tiamat

  • Old:

Cost 1 Gold

  • New:

Cost: 0 Gold

"For a Power that has an unlock condition, having it cost 1 Gold after unlocking feels a bit too much."

Enlil

  • Old:

Rank up an ally (Once per game)

  • New:

Rank up an ally (Once per game) (Unlocks on Turn 3)

"Enlil's Power gives players an interesting decision of when to use it, do you use it early for tempo and play the rest of the game without a God Power, or do you save it to Rank up a powerful Tier 5/ Tier 6 unit. The problem is, since this is an asynchronous game, Enlil's opponent might not face the reprocussion of him using his Power early, meaning you can run into players who uses Enlil early then into players who uses Enlil late. This is a temporary fix to mitigate some of that.

Enlil

  • Old:

Rank up an ally (Once per game)

  • New:

Rank up an ally (Once per game) (Unlocks on Turn 3)

"Enlil's Power gives players an interesting decision of when to use it, do you use it early for tempo and play the rest of the game without a God Power, or do you save it to Rank up a powerful Tier 5/ Tier 6 unit. The problem is, since this is an asynchronous game, Enlil's opponent might not face the reprocussion of him using his Power early, meaning you can run into players who uses Enlil early then into players who uses Enlil late. This is a temporary fix to mitigate some of that.

Olympus

Olympus

Hades

  • Old:

After an ally is slain, give its Attack to another random ally (Once per battle). After using this 4 times, increase the number of receiving ally by 1

  • New:

After an ally is slain, give its Attack to another random ally (Once per battle). After using this <3 times>, increase the number of receiving ally by 1

Hades

  • Old:

After an ally is slain, give its Attack to another random ally (Once per battle). After using this 4 times, increase the number of receiving ally by 1

  • New:

After an ally is slain, give its Attack to another random ally (Once per battle). After using this <3 times>, increase the number of receiving ally by 1

Units

Units

Olympus

Olympus

Hydra

  • Old:

Attack and Counter: Burn(4>8>>16) the target and all enemies next to it

  • New:

Attack and Counter: Burn(3>6>>9) the target and all enemies next to it

"Burn duration have become somewhat obsolete, alsmost everytime when you apply Burn, it doesn't really go away until its too late, this should ground it down"

Hydra

  • Old:

Attack and Counter: Burn(4>8>>16) the target and all enemies next to it

  • New:

Attack and Counter: Burn(3>6>>9) the target and all enemies next to it

"Burn duration have become somewhat obsolete, alsmost everytime when you apply Burn, it doesn't really go away until its too late, this should ground it down"

Chimera

  • Old:

Attack and Counter: Burn(4>8>>16) all enemies on the target's column > and a column next to it >> all enemies

  • New:

Attack and Counter: Burn(3>3>>3) all enemies on the target's column > and a column next to it >> all columns next to it

"Burn builds have been relying exclusively on Chimera as their main applier, this is a slight nerf to open up more counter play against Burn. We might hit it with another nerf if this doesn't do it."

Chimera

  • Old:

Attack and Counter: Burn(4>8>>16) all enemies on the target's column > and a column next to it >> all enemies

  • New:

Attack and Counter: Burn(3>3>>3) all enemies on the target's column > and a column next to it >> all columns next to it

"Burn builds have been relying exclusively on Chimera as their main applier, this is a slight nerf to open up more counter play against Burn. We might hit it with another nerf if this doesn't do it."

Typhon

  • Old:

Whenever an enemy is inflicted with Burn, give 2 allies Health equal to the Burn duration permanently (3 times per battle)

  • New:

Attack: Burn(4>8>>8) the target and adjacent enemies >> all enemies

"Typhon have not been doing what we intended for him to do, so we're flipping the script and just make him become one of the Burn applier"

Typhon

  • Old:

Whenever an enemy is inflicted with Burn, give 2 allies Health equal to the Burn duration permanently (3 times per battle)

  • New:

Attack: Burn(4>8>>8) the target and adjacent enemies >> all enemies

"Typhon have not been doing what we intended for him to do, so we're flipping the script and just make him become one of the Burn applier"

Yggdrasil

Yggdrasil

Valkyrie

  • Old:

Slay (1): Valkyrie everywhere has +1/+1 this game

  • New:

Slay(1): Valkyrie everywhere has +2/+1 this game

Valkyrie

  • Old:

Slay (1): Valkyrie everywhere has +1/+1 this game

  • New:

Slay(1): Valkyrie everywhere has +2/+1 this game

Berserker

  • Old:

Slay(2): Double this attack and attack immediately

  • New:

Slay(1): Gain +3/+3 permanently Slay(2): Double this Attack and attack immediately

"Giving Slay units some love in light of the new Odin"

Berserker

  • Old:

Slay(2): Double this attack and attack immediately

  • New:

Slay(1): Gain +3/+3 permanently Slay(2): Double this Attack and attack immediately

"Giving Slay units some love in light of the new Odin"

Shenzhou

Shenzhou

Small Monkey

  • Old:

Whenever this receives Celestial Medicine, gain +1/+1 After this has received 30 Celestial Medicine, transform into Sun Wukong

  • New:

Whenever this receives Celestial Medicine, gain +1/+1 After this has received 24 Medicines, transform into Sun Wukong

Small Monkey

  • Old:

Whenever this receives Celestial Medicine, gain +1/+1 After this has received 30 Celestial Medicine, transform into Sun Wukong

  • New:

Whenever this receives Celestial Medicine, gain +1/+1 After this has received 24 Medicines, transform into Sun Wukong

Tudi Gong

  • Old:

Aura: Increase your Income by 1 (Improve by 1 every 2 turn)

  • New:

Aura: Increase your Income by 1 (Improve by 1 every 3 turn)

"He have been giving economy spike way faster than we intended"

Tudi Gong

  • Old:

Aura: Increase your Income by 1 (Improve by 1 every 2 turn)

  • New:

Aura: Increase your Income by 1 (Improve by 1 every 3 turn)

"He have been giving economy spike way faster than we intended"

Kami

Kami

Sarutahiko

  • Old:

Conceal Whenever an ally attacks, give all allies +1/+1 permanently. Conceal allies gain +2/+2 instead

  • New:

Conceal Whenever an ally attacks, give all allies +1 Attack permanently. Conceal allies gain +2/+2 instead

"He is giving too much scaling and stability in the mid game without requiring the player to do much"

Sarutahiko

  • Old:

Conceal Whenever an ally attacks, give all allies +1/+1 permanently. Conceal allies gain +2/+2 instead

  • New:

Conceal Whenever an ally attacks, give all allies +1 Attack permanently. Conceal allies gain +2/+2 instead

"He is giving too much scaling and stability in the mid game without requiring the player to do much"

Raijin

  • Old:

Cannot Attack. When an ally attacks, deal damage to the target equal to this Attack (3 times per battle)

  • New:

Cannot Attack. When a Kami ally attacks, deal damage to the target equal to this Attack (2 > 4 >> unlimited times per battle)

Raijin

  • Old:

Cannot Attack. When an ally attacks, deal damage to the target equal to this Attack (3 times per battle)

  • New:

Cannot Attack. When a Kami ally attacks, deal damage to the target equal to this Attack (2 > 4 >> unlimited times per battle)

Neutral

Neutral

Tribal Flayer

Double Strike
Attack:
Remove Taunt, Reborn and Lethal from the target > and Safeguard >> and Cleave and Pierce

Tribal Flayer

Double Strike
Attack:
Remove Taunt, Reborn and Lethal from the target > and Safeguard >> and Cleave and Pierce

Bugfixes

  • Fixed Season end date.

  • Fixed Apply Time Control to UI does not work.

  • Fixed cases where the game falsely detect the player as a cheater (Sorry pals)

Bugfixes

  • Fixed Season end date.

  • Fixed Apply Time Control to UI does not work.

  • Fixed cases where the game falsely detect the player as a cheater (Sorry pals)

Create a free website with Framer, the website builder loved by startups, designers and agencies.