Patch 1.3.2 Notes

Patch 1.3.2 Notes

"Greetings Tacticians,
The Daehan Patron Gods are here… and Marduk as well! Along with them are a long list of balance changes, as promised. Despite their Patron Gods arriving, Daehan is having their power tone down across the board due to their domination of the early and mid game since release. We are also slightly reducing the power of some lethal combination as they are a little too effective at a small price. Last but not least, Olympus and their fire-breathing monsters are getting some of their original power back.


Let's dive into the changes!"

"Greetings Tacticians,
The Daehan Patron Gods are here… and Marduk as well! Along with them are a long list of balance changes, as promised. Despite their Patron Gods arriving, Daehan is having their power tone down across the board due to their domination of the early and mid game since release. We are also slightly reducing the power of some lethal combination as they are a little too effective at a small price. Last but not least, Olympus and their fire-breathing monsters are getting some of their original power back.

Let's dive into the changes!"

Patron Gods

Patron Gods

Daehan

Daehan

[NEW] Gameunjangagi

Path of Fate: At the start of the game, Conjure a Rank 3 Tier 6 unit and lock it until you spend 100 Gold

[NEW] Gameunjangagi

Path of Fate: At the start of the game, Conjure a Rank 3 Tier 6 unit and lock it until you spend 100 Gold

[NEW] Samsin

Miracle of Life: After you deploy an odd Tier and an even Tier unit consecutively, or vice versa, get a random Daehan unit (Once per turn)

[NEW] Samsin

Miracle of Life: After you deploy an odd Tier and an even Tier unit consecutively, or vice versa, get a random Daehan unit (Once per turn)

Babylon

Babylon

[NEW] Marduk

Stormsurge: Trigger a unit's Deploy (Locked until Turn 3)

[NEW] Marduk

Stormsurge: Trigger a unit's Deploy (Locked until Turn 3)

"Note that the new Patron Gods will be priced at 14,200 Coins until next patch. Price in Crystal will remain unchanged"

"Note that the new Patron Gods will be priced at 14,200 Coins until next patch. Price in Crystal will remain unchanged"

Olympus

Olympus

Poseidon

  • Old:

Does not bind to Olympus

  • New:

Bind to Olympus

Poseidon

  • Old:

Does not bind to Olympus

  • New:

Bind to Olympus

Units

Units

Daehan

Daehan

"Daehan has been overperforming in the early game and the mid-game. These changes should bring them to the baseline with the rest of the other Realms."

"Daehan has been overperforming in the early game and the mid-game. These changes should bring them to the baseline with the rest of the other Realms."

Bulgae

  • Old:

1/1

  • New:

0/1

"He's still a good boy but we need him to be on the same level with the other Tier 1s"

Bulgae

  • Old:

1/1

  • New:

0/1

"He's still a good boy but we need him to be on the same level with the other Tier 1s"

Young Ginseng

  • Old:

Tier 1 3/1

  • New:

Tier 2 1/1

"He enables a tremendous spike for Daehan, this should slow him down and put more emphasize on the trade-off when holding him."

Young Ginseng

  • Old:

Tier 1 3/1

  • New:

Tier 2 1/1

"He enables a tremendous spike for Daehan, this should slow him down and put more emphasize on the trade-off when holding him."

Taoist Archer

  • Old:

Ranged Slay(1): Give units in the Sanctum +1/+1 this game

  • New:

Ranged Slay(1): Give units in the Sanctum +1 > +2 >> +4 Attack this game

"After gaining stats, he's been a little too consistent in scaling the Sanctum."

Taoist Archer

  • Old:

Ranged Slay(1): Give units in the Sanctum +1/+1 this game

  • New:

Ranged Slay(1): Give units in the Sanctum +1 > +2 >> +4 Attack this game

"After gaining stats, he's been a little too consistent in scaling the Sanctum."

Dokkaebi

  • Old:

Deploy: Get 1 random Tier 3 or lower unit in the current Sanctum

  • New:

When you sell this get 1 random Tier 3 or lower unit in the current Sanctum

Dokkaebi

  • Old:

Deploy: Get 1 random Tier 3 or lower unit in the current Sanctum

  • New:

When you sell this get 1 random Tier 3 or lower unit in the current Sanctum

Sonnimne

  • Old:

When you sell this, give units in the Sanctum +2/+2 | +4/+4 | +8/+8 this game and 1 of them this effect

  • New:

When you sell this, give units in the Sanctum +1/+1 |+2/+2 | +4/+4 this game and 1 of them this effect

"He was giving too much tempo too fast. (You can also view this as some sort of reflection of reality)"

Sonnimne

  • Old:

When you sell this, give units in the Sanctum +2/+2 | +4/+4 | +8/+8 this game and 1 of them this effect

  • New:

When you sell this, give units in the Sanctum +1/+1 |+2/+2 | +4/+4 this game and 1 of them this effect

"He was giving too much tempo too fast. (You can also view this as some sort of reflection of reality)"

Jacheongbi

  • Old:

After 6 unit is Consumed from the Sanctum, get 1 > 2 >> 4 random Daehan unit from Tier 4 or lower

  • New:

After 6 unit is Consumed from the Sanctum, get 1 > 1 >> 2 random Daehan unit from Tier 2 > 3 >> 4 or lower

"The hotfix change seems to landed well, this follow up just to make sure she won't be too overpowered on higher Ranks"

Jacheongbi

  • Old:

After 6 unit is Consumed from the Sanctum, get 1 > 2 >> 4 random Daehan unit from Tier 4 or lower

  • New:

After 6 unit is Consumed from the Sanctum, get 1 > 1 >> 2 random Daehan unit from Tier 2 > 3 >> 4 or lower

"The hotfix change seems to landed well, this follow up just to make sure she won't be too overpowered on higher Ranks"

Olympus

Olympus

"We still believe the previous nerf to Burn was a step in the right direction, but the number changes were a little too harsh, these should correct them"

"We still believe the previous nerf to Burn was a step in the right direction, but the number changes were a little too harsh, these should correct them"

Chimera

  • Old:

Attack and Counter: Burn(3 > 3 >> 3) all enemies on the target's column > and a column next to it >> and all columns next to it

  • New:

Attack and Counter: Burn(3 > 6 >> 9) all enemies on the target's column > and a column next to it >> and all columns next to it

Chimera

  • Old:

Attack and Counter: Burn(3 > 3 >> 3) all enemies on the target's column > and a column next to it >> and all columns next to it

  • New:

Attack and Counter: Burn(3 > 6 >> 9) all enemies on the target's column > and a column next to it >> and all columns next to it

Typhon

  • Old:

Attack: Burn(4 > 8 >> 8) the target and adjacent enemies >> all enemies

  • New:

Attack: Burn(6 > 12 >> 12) the target and adjacent enemies >> all enemies

Typhon

  • Old:

Attack: Burn(4 > 8 >> 8) the target and adjacent enemies >> all enemies

  • New:

Attack: Burn(6 > 12 >> 12) the target and adjacent enemies >> all enemies

Athena

  • Old:

After an ally gain Safeguard, give it +3/+3 > +6/+6 >> +12/+12 and make it attack immediately (2 > 4 >> 99 per battle)

  • New:

After an ally gain Safeguard, give all allies +2/+2 > +4/+4 >> +8/+8 and make that ally attack immediately (2 > 4 >> 99 times per battle)

"Olympus is lacking team-wide scaling options, we'll see if this can help them and are open to increase the numbers even further in future patches"

Athena

  • Old:

After an ally gain Safeguard, give it +3/+3 > +6/+6 >> +12/+12 and make it attack immediately (2 > 4 >> 99 per battle)

  • New:

After an ally gain Safeguard, give all allies +2/+2 > +4/+4 >> +8/+8 and make that ally attack immediately (2 > 4 >> 99 times per battle)

"Olympus is lacking team-wide scaling options, we'll see if this can help them and are open to increase the numbers even further in future patches"

Kami

Susanoo

  • Old:

Lethal Attack: Give 1 > 2 >>3 random Kami ally Lethal

  • New:

Lethal Slay(1): Give 1 > 2 >>3 random Kami ally Lethal

"This should present more counterplay to Lethal, especially with Izanami"

Susanoo

  • Old:

Lethal Attack: Give 1 > 2 >>3 random Kami ally Lethal

  • New:

Lethal Slay(1): Give 1 > 2 >>3 random Kami ally Lethal

"This should present more counterplay to Lethal, especially with Izanami"

Shenzhou

Shenzhou

Shen Gongbao

  • Old:

Alchemy(1): Gives a unit Reborn with full Attack until next turn.

  • New:

Alchemy(1): Give a Shenzhou ally Reborn with full Attack until next turn.

"Allowing him to grant Reborn to any unit has created low-effort, high-reward combinations that is too easy to pull off but has an unhealthily high effectiveness."

Shen Gongbao

  • Old:

Alchemy(1): Gives a unit Reborn with full Attack until next turn.

  • New:

Alchemy(1): Give a Shenzhou ally Reborn with full Attack until next turn.

"Allowing him to grant Reborn to any unit has created low-effort, high-reward combinations that is too easy to pull off but has an unhealthily high effectiveness."

Niles

Niles

Sand Golem

  • Old:

Summon: 2 | 2 | 2 Egyptian Warrior

  • New:

Summon: 1 | 2 | 3 Egyptian Warrior

"Niles have been performing well and being very stable in the mid-game without requiring players to do much but finding the correct pieces, and Sand Golem is one of the biggest contributor to this."

Sand Golem

  • Old:

Summon: 2 | 2 | 2 Egyptian Warrior

  • New:

Summon: 1 | 2 | 3 Egyptian Warrior

"Niles have been performing well and being very stable in the mid-game without requiring players to do much but finding the correct pieces, and Sand Golem is one of the biggest contributor to this."

Yggdrasil

Yggdrasil

Heimdall

  • Old:

Whenever an ally trigger Slay, all allies gain +2/+2 permanently (8 times per battle)

  • New:

Whenever an ally trigger Slay, all allies gain +2/+2 permanently

"There was a time in testing where Slay were relying on RNG due to the different matchups (you get more Slay against Niles). It's not that impactful now so we removed the cap"

Heimdall

  • Old:

Whenever an ally trigger Slay, all allies gain +2/+2 permanently (8 times per battle)

  • New:

Whenever an ally trigger Slay, all allies gain +2/+2 permanently

"There was a time in testing where Slay were relying on RNG due to the different matchups (you get more Slay against Niles). It's not that impactful now so we removed the cap"

Bugfixes

  • Fixed Wanyudo Rank 3 localization to match its effect

  • Fixed a bug where Apollo does not Burn its target

  • Fixed a bug where Gilgamesh additional stats are reversed between Attack and Health

  • Fixed an issue with Tiamat counter

  • Fixed a bug where Ranked Icons are bigger than intended (Christa forced us to)

  • Fixed various missing translation issue when viewing units (Christa forced us to)

  • Fixed illegible white texts when receiving Pass rewards (this was fixed when we released the hotfix but we want to mention it because Christa forced us to)

Bugfixes

  • Fixed Wanyudo Rank 3 localization to match its effect

  • Fixed a bug where Apollo does not Burn its target

  • Fixed a bug where Gilgamesh additional stats are reversed between Attack and Health

  • Fixed an issue with Tiamat counter

  • Fixed a bug where Ranked Icons are bigger than intended (Christa forced us to)

  • Fixed various missing translation issue when viewing units (Christa forced us to)

  • Fixed illegible white texts when receiving Pass rewards (this was fixed when we released the hotfix but we want to mention it because Christa forced us to)

Quest

We're reducing some of the goal numbers for Quest so they will be less grindy:

  • Survive 300 games -> 150 games

  • Trigger Bari Gongju's Demise 1,000 times -> 500 times

  • Give Sommine's effect to 1,000 units -> 500 units

  • Enhance a unit on the Sanctum to at least 500/500 -> 100/100 (this quest was possible by the way, you can check the video of how the legendary AlexMath did it here)

These changes will go live with the Patch update

Quest

We're reducing some of the goal numbers for Quest so they will be less grindy:

  • Survive 300 games -> 150 games

  • Trigger Bari Gongju's Demise 1,000 times -> 500 times

  • Give Sommine's effect to 1,000 units -> 500 units

  • Enhance a unit on the Sanctum to at least 500/500 -> 100/100 (this quest was possible by the way, you can check the video of how the legendary AlexMath did it here)

These changes will go live with the Patch update

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