Patch 1.4.0 Notes

Patch 1.4.0 Notes

"Welcome to The First Arena!
This Patch features a new Mythic Pass, new Cosmetics type and some balance changes aim at the overpowered strategies that has been all over the place. We're also using this patch to implement the more detailed tracking system to give us data on how the game is being played. The next balance patch will be significantly bigger as we make changes based on the data gathered.


After this Mythic Pass, the Mid-Season Update will promise a game changing update that will propel the game in a never seen before direction! You will be able to explore endless combinations to play with (and complain after).


But that's the future, let's move on to the current Patch!

"Welcome to The First Arena!
This Patch features a new Mythic Pass, new Cosmetics type and some balance changes aim at the overpowered strategies that has been all over the place. We're also using this patch to implement the more detailed tracking system to give us data on how the game is being played. The next balance patch will be significantly bigger as we make changes based on the data gathered.

After this Mythic Pass, the Mid-Season Update will promise a game changing update that will propel the game in a never seen before direction! You will be able to explore endless combinations to play with (and complain after).

But that's the future, let's move on to the current Patch!

Patron Gods

Patron Gods

Daehan

Daehan

Gameunjang-agi

  • Old:

Passive: At the start of the game, Conjure a Rank 3 Tier 6 unit and lock it until you spend 100 Gold

  • New:

Passive: At the start of the game, Conjure a Rank 3 Tier 6 unit and lock it until you spend 150 Gold

Gameunjang-agi

  • Old:

Passive: At the start of the game, Conjure a Rank 3 Tier 6 unit and lock it until you spend 100 Gold

  • New:

Passive: At the start of the game, Conjure a Rank 3 Tier 6 unit and lock it until you spend 150 Gold

Units

Units

Daehan

Daehan

Samjoko

  • Old:

Whenever a Daehan ally is summoned, give units in your hand +1/+1 > +2/+2 >> +4/+4

  • New:

Whenever a Daehan ally is summoned in battle, give a random unit in your hand +1/+1 > +2/+2 >> +4/+4

Samjoko

  • Old:

Whenever a Daehan ally is summoned, give units in your hand +1/+1 > +2/+2 >> +4/+4

  • New:

Whenever a Daehan ally is summoned in battle, give a random unit in your hand +1/+1 > +2/+2 >> +4/+4

Kami

Kami

Hachiman

  • Old:

Attack: Deal 6 damage to the target, twice (Increase repetition permanently after a different ally deal damage)

  • New:

Attack: Deal 8 > 16 >> 32 damage to the target (Increase repetition permanently after another ally attacks)

"The number of repetition can get ridiculous and present annoyingly long animation. This is a temporary change to address that until he gets a complete rework. We are aware that Yggdrasil also suffer from this problem, but coming up with a solution for them will require more time."

Hachiman

  • Old:

Attack: Deal 6 damage to the target, twice (Increase repetition permanently after a different ally deal damage)

  • New:

Attack: Deal 8 > 16 >> 32 damage to the target (Increase repetition permanently after another ally attacks)

"The number of repetition can get ridiculous and present annoyingly long animation. This is a temporary change to address that until he gets a complete rework. We are aware that Yggdrasil also suffer from this problem, but coming up with a solution for them will require more time."

Ryujin

  • Old:

Whenever a Kami ally deal damage, give all allies +2 > +4 >> +8 Attack permanently (switch Attack/Health each trigger)

  • New:

Whenever a Kami ally deal damage, give all allies +4 > +8 >> +16 Attack permanently (switch Attack/Health each trigger)

"Compensating for Hachiman fewer repetition"

Ryujin

  • Old:

Whenever a Kami ally deal damage, give all allies +2 > +4 >> +8 Attack permanently (switch Attack/Health each trigger)

  • New:

Whenever a Kami ally deal damage, give all allies +4 > +8 >> +16 Attack permanently (switch Attack/Health each trigger)

"Compensating for Hachiman fewer repetition"

New Cosmetics

New Cosmetics

Battlegrounds

Battlegrounds

Introducing Battlegrounds! This is a new type of cosmetic that includes a new Sanctum interface and an entire new field for your units! The First Arena will be the first Battleground in Mythic Tactics, with many more to come!

Having your own Battleground means that when you face an opponent, the old Battleground will be split and each player will display their own Battleground.

Introducing Battlegrounds! This is a new type of cosmetic that includes a new Sanctum interface and an entire new field for your units! The First Arena will be the first Battleground in Mythic Tactics, with many more to come!

Having your own Battleground means that when you face an opponent, the old Battleground will be split and each player will display their own Battleground.

Battle Effects

Battle Effects

All new, all stylish Battle Effects! You can now customize the effects of unit's actions. Each Battle Effects bundle will feature at least 4 actions, which can be mixed and match however you like! We will pack in more action type in the future, like Deploy or Summon,…

All new, all stylish Battle Effects! You can now customize the effects of unit's actions. Each Battle Effects bundle will feature at least 4 actions, which can be mixed and match however you like! We will pack in more action type in the future, like Deploy or Summon,…

New Bundle

New Bundle

Our first Featured Bundle! Get all the exclusive cosmetics and the new Battleground for a discounted price! This is a limited time offer so get it before its gone!

Our first Featured Bundle! Get all the exclusive cosmetics and the new Battleground for a discounted price! This is a limited time offer so get it before its gone!

System

We're removing the Crystal Daily Favors due to it's becoming a source of inflation for our premium currency. We will increase the free-tier Crystal from the Mythic Pass as a compensation

System

We're removing the Crystal Daily Favors due to it's becoming a source of inflation for our premium currency. We will increase the free-tier Crystal from the Mythic Pass as a compensation

Bugfixes

  • Fixed Wanyudo not applying Burn to all enemies at Rank 3.

  • Fixed an issue that cause Samsin's Power to not work sometime.

Bugfixes

  • Fixed Wanyudo not applying Burn to all enemies at Rank 3.

  • Fixed an issue that cause Samsin's Power to not work sometime.

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