
Hotfix Patch 1.4.1 Notes
Hotfix
Patch 1.4.1 Notes
"Hey Tactician!
Very small hotfix patch to address some critical bugs and balance issue. The original plan was to wait until the next balance patch but since the last patch did not really shake up the meta aside from addressing the obvious problem, we want to take this opportunity to take big swings at the dominating Patron Gods. It might feel like the changes are too harsh, but rest assured we will bring them to a more reasonable state along with lifting the underused characters.
Hope you enjoy the patch and see you in Mythic Tactics!"
"Hey Tactician!
Very small hotfix patch to address some critical bugs and balance issue. The original plan was to wait until the next balance patch but since the last patch did not really shake up the meta aside from addressing the obvious problem, we want to take this opportunity to take big swings at the dominating Patron Gods. It might feel like the changes are too harsh, but rest assured we will bring them to a more reasonable state along with lifting the underused characters.
Hope you enjoy the patch and see you in Mythic Tactics!"
Patron Gods
Patron Gods

Babylon
Babylon


Tiamat
Old:
Conjure a Babylon unit (Locked until you deployed 12 units)
New:
Conjure a Babylon unit (Locked until you deployed 24 units)
"She has been unlocking her Power way too early that it enables very reliable Tier 1 comp."


Tiamat
Old:
Conjure a Babylon unit (Locked until you deployed 12 units)
New:
Conjure a Babylon unit (Locked until you deployed 24 units)
"She has been unlocking her Power way too early that it enables very reliable Tier 1 comp."

Niles
Niles


Set
Old:
Cost: 0 Destroy a Niles ally, your Niles have extra Attack equal to its Tier (wherever they are)
New:
Cost: 3 Gold Destroy a {niles} ally, your {niles} have extra Attack equal to its Tier (wherever they are). This Power cost 1 less if left unused.
"His power offer too much value for a 0-cost power. This should set him back a bit (hehe) while leaving a window for players who really understand how to use him effectively."


Set
Old:
Cost: 0 Destroy a Niles ally, your Niles have extra Attack equal to its Tier (wherever they are)
New:
Cost: 3 Gold Destroy a {niles} ally, your {niles} have extra Attack equal to its Tier (wherever they are). This Power cost 1 less if left unused.
"His power offer too much value for a 0-cost power. This should set him back a bit (hehe) while leaving a window for players who really understand how to use him effectively."
Bugfixes
Fixed a bug where during the final battle, cards get stuck on the screen.
Fixed a bug where Tiamat's Power counter resets after saving and exit.
Fixed a Vietnamese localization error with Samjoko and Chimera.
Fixed a bug where Patron God's avatar does not go back to it's position after Strike.
Fixed a bug where match history does not show Survived title.
Added new hand-holder for The First Arena.
Fixed torch VFX in The First Arena is affected by Time Control.
Fixed some UI issues.
Bugfixes
Fixed a bug where during the final battle, cards get stuck on the screen.
Fixed a bug where Tiamat's Power counter resets after saving and exit.
Fixed a Vietnamese localization error with Samjoko and Chimera.
Fixed a bug where Patron God's avatar does not go back to it's position after Strike.
Fixed a bug where match history does not show Survived title.
Added new hand-holder for The First Arena.
Fixed torch VFX in The First Arena is affected by Time Control.
Fixed some UI issues.
