
Patch 1.4.2
"Greetings Tacticians
This will be the last balance patch before the major Mid-Season update. This patch will mainly focus on adjusting Shenzhou less popular units and tuning down Babylon. All in preparation for the DESCENSION!
Hope you'll like the patch and see you in Mythic Tactics!"
"Greetings Tacticians
This will be the last balance patch before the major Mid-Season update. This patch will mainly focus on adjusting Shenzhou less popular units and tuning down Babylon. All in preparation for the DESCENSION!
Hope you'll like the patch and see you in Mythic Tactics!"
Patron Gods
Patron Gods

Daehan
Daehan


Gameunjang-agi
Old:
Passive: At the start of the game, Conjure a Rank 3 Tier 6 unit and lock it until you spend 150 Gold
New:
Passive: At the start of the game, choose a Tier 6 unit. Add two Rank 2 copies of it to your hand, and unlock one for every 80 Gold you spend.


Gameunjang-agi
Old:
Passive: At the start of the game, Conjure a Rank 3 Tier 6 unit and lock it until you spend 150 Gold
New:
Passive: At the start of the game, choose a Tier 6 unit. Add two Rank 2 copies of it to your hand, and unlock one for every 80 Gold you spend.
Units
Units

Shenzhou
Shenzhou


Nian
Old:
Demise: Cast a random Celestial Medicine from Tier 1 on adjacent allies
New:
Deploy and Demise: Cast a random Celestial Medicine from Tier 2 on adjacent allies > 2 times >> 3 times


Nian
Old:
Demise: Cast a random Celestial Medicine from Tier 1 on adjacent allies
New:
Deploy and Demise: Cast a random Celestial Medicine from Tier 2 on adjacent allies > 2 times >> 3 times


Lei Zhenzi
Old:
Whenever this receive a Celestial Medicine, deal damage equal to the number of Medicine this received (3 times per battle)
New:
Whenever this receive a Celestial Medicine, deal damage equal to the number of Medicine this received to a random enemy (6 > 12 > 99 times per battle)
"She has a cool mechanic but the battle cap was too tight for her to be viable. This should help with that, if not then we have other ideas on how to make her more viable"


Lei Zhenzi
Old:
Whenever this receive a Celestial Medicine, deal damage equal to the number of Medicine this received (3 times per battle)
New:
Whenever this receive a Celestial Medicine, deal damage equal to the number of Medicine this received to a random enemy (6 > 12 > 99 times per battle)
"She has a cool mechanic but the battle cap was too tight for her to be viable. This should help with that, if not then we have other ideas on how to make her more viable"


Shiji Niangniang
Old:
Demise: Get a random Celestial Medicine
New:
Whenever an ally attacks, cast a random Celestial Medicine on allies on the same row > twice >> three times
"She was just too boring and underpowered resulting her being one of the units with the lowest pick rate. This should spice things up."


Shiji Niangniang
Old:
Demise: Get a random Celestial Medicine
New:
Whenever an ally attacks, cast a random Celestial Medicine on allies on the same row > twice >> three times
"She was just too boring and underpowered resulting her being one of the units with the lowest pick rate. This should spice things up."


Zhiji Jing
Old:
Deploy: Gain 1 random Celestial Medicine
New:
Deploy: Gain 1 > 2 >> 3 Mystic Pouch


Zhiji Jing
Old:
Deploy: Gain 1 random Celestial Medicine
New:
Deploy: Gain 1 > 2 >> 3 Mystic Pouch


Xiao Tianquan
Old:
Deploy: Cast a random Celestial Medicine up to Tier 4 on each other ally.
New:
Deploy: Cast a random Celestial Medicine up to Tier 4 on each ally.
"We're bringing Raging Tiger Pill to Tier 5, so this change is to compensate for that. But worry not! You will still see his old glory back when the mid-season update drop. Xiaotian Quan will return in Aven... — I mean in the Mid Season Update."


Xiao Tianquan
Old:
Deploy: Cast a random Celestial Medicine up to Tier 4 on each other ally.
New:
Deploy: Cast a random Celestial Medicine up to Tier 4 on each ally.
"We're bringing Raging Tiger Pill to Tier 5, so this change is to compensate for that. But worry not! You will still see his old glory back when the mid-season update drop. Xiaotian Quan will return in Aven... — I mean in the Mid Season Update."

Babylon
Babylon


Kusarikku
Old:
Whenever you sell a unit, gain +1/+1
New:
Whenever you sell a Babylon unit, gain +1/+1


Kusarikku
Old:
Whenever you sell a unit, gain +1/+1
New:
Whenever you sell a Babylon unit, gain +1/+1


Usumgallu
Old:
Deploy: Refresh the Sanctum with Babylon units and give them +2/+2
New:
Deploy: Refresh the Sanctum with Babylon units > and give them +2/+2 >> and give them +4/+4
"Moving his stat adding to Rank 2 and above. His Rank 1 should only be a nice simple utility"


Usumgallu
Old:
Deploy: Refresh the Sanctum with Babylon units and give them +2/+2
New:
Deploy: Refresh the Sanctum with Babylon units > and give them +2/+2 >> and give them +4/+4
"Moving his stat adding to Rank 2 and above. His Rank 1 should only be a nice simple utility"


Ashur
Old:
Whenever you buy a unit, give all allies +2 Attack. Whenever you sell a unit, give Babylon allies +2 Health
New:
Whenever you buy a unit, give all allies +1 Attack. Whenever you sell a unit, give all allies +1 Health


Ashur
Old:
Whenever you buy a unit, give all allies +2 Attack. Whenever you sell a unit, give Babylon allies +2 Health
New:
Whenever you buy a unit, give all allies +1 Attack. Whenever you sell a unit, give all allies +1 Health

Olympus
Olympus


Everspring
Old:
Deploy and Start of Battle: Give all Olympus allies +2/+2
New:
Deploy and Start of Battle: Give all Olympus allies +1/+1 > +2/+2 >> +4/+4


Everspring
Old:
Deploy and Start of Battle: Give all Olympus allies +2/+2
New:
Deploy and Start of Battle: Give all Olympus allies +1/+1 > +2/+2 >> +4/+4

Kami
Kami


Ryujin
Old:
Whenever a Kami ally deal damage, give all allies +4 Attack permanently (switch Attack/Health each trigger)
New:
Whenever a Kami ally deal damage, give all allies +3 Attack permanently (switch Attack/Health each trigger)
"The previous change was a bit too much. The goal of the previous change was to compensate for Hachiman having less repetition, but players have been using her with the other Kamis to give them huge tempo."


Ryujin
Old:
Whenever a Kami ally deal damage, give all allies +4 Attack permanently (switch Attack/Health each trigger)
New:
Whenever a Kami ally deal damage, give all allies +3 Attack permanently (switch Attack/Health each trigger)
"The previous change was a bit too much. The goal of the previous change was to compensate for Hachiman having less repetition, but players have been using her with the other Kamis to give them huge tempo."

Daehan
Daehan


Dalsuni
Old:
After you deploy an odd-Tier unit, Consume a random unit on the Sanctum
New:
After you deploy an odd-Tier unit, a Daehan ally Consume a unit on the Sanctum


Dalsuni
Old:
After you deploy an odd-Tier unit, Consume a random unit on the Sanctum
New:
After you deploy an odd-Tier unit, a Daehan ally Consume a unit on the Sanctum


Haesuni
Old:
After you deploy an even-Tier unit, Consume a random unit on the Sanctum
New:
After you deploy an even-Tier unit, a Daehan ally Consume a unit on the Sanctum


Haesuni
Old:
After you deploy an even-Tier unit, Consume a random unit on the Sanctum
New:
After you deploy an even-Tier unit, a Daehan ally Consume a unit on the Sanctum


Bari Gongju
Old:
Demise: Gain +4 Attack permanently then give this Attack to 1 random unit in your hand until next turn
New:
Demise: Gain +8 > +16 >> +32 Attack permanently then give this Attack to 1 random unit in your hand until next turn


Bari Gongju
Old:
Demise: Gain +4 Attack permanently then give this Attack to 1 random unit in your hand until next turn
New:
Demise: Gain +8 > +16 >> +32 Attack permanently then give this Attack to 1 random unit in your hand until next turn
Spell
Spell

Fortifying Pill
Old:
Give an ally +3/+3 permanently and Taunt until next turn
New:
Give an ally +3/+3 permanently. If this is played from your hand, give that ally Taunt.

Fortifying Pill
Old:
Give an ally +3/+3 permanently and Taunt until next turn
New:
Give an ally +3/+3 permanently. If this is played from your hand, give that ally Taunt.

Raging Tiger Pill
Old:
Tier 4
New:
Tier 5
"While the Erlang Shen comp is not that viable at the top rank due to the high tempo in the early game, it is very strong in the lower ranks where tempo is much slower. This should temporary disable that hit or miss power spike. We still think its a very fun strategy to play around, and will make sure that it comes back when the mid season update drop"

Raging Tiger Pill
Old:
Tier 4
New:
Tier 5
"While the Erlang Shen comp is not that viable at the top rank due to the high tempo in the early game, it is very strong in the lower ranks where tempo is much slower. This should temporary disable that hit or miss power spike. We still think its a very fun strategy to play around, and will make sure that it comes back when the Mid Season Update drop"

[NEW] Acceleration Pill
Give an ally +8 Attack. If its from Tier 4 or lower, give it Double Strike until next turn

[NEW] Acceleration Pill
Give an ally +8 Attack. If its from Tier 4 or lower, give it Double Strike until next turn

Tiny Scout
It's just a sprite change!

Tiny Scout
It's just a sprite change!

[NEW] Expert Scout
Choose one: Reveal the highest Health enemy; or highest Attack enemy; or 2 random enemies

[NEW] Expert Scout
Choose one: Reveal the highest Health enemy; or highest Attack enemy; or 2 random enemies
Bugfixes
Fixed a bug where the Demise icon is missing when units receive Demise.
Fixed localization bug with Keep Enhancement and Double Enhancement.
Fixed localization bug in Rising Spirit Enhancement.
Update Shen Gongbao Reborn with full Attack icon to be different from the standard Reborn
Bugfixes
Fixed a bug where the Demise icon is missing when units receive Demise.
Fixed localization bug with Keep Enhancement and Double Enhancement.
Fixed localization bug in Rising Spirit Enhancement.
Update Shen Gongbao Reborn with full Attack icon to be different from the standard Reborn
If you made it this far, here is a little teaser on what's coming…
