"Greetings Tacticians

Welcome to the Mid-Season update, Descent of the Gods patch notes!

This patch will introduce an entirely new mechanic called Descend (we'll go into the details below), a visual upgrade, some balance changes, new cosmetics and some bugfixes!


Without further ado, let's get right into it."

"Greetings Tacticians

Welcome to the Mid-Season update, Descent of the Gods patch notes!

This patch will introduce an entirely new mechanic called Descend (we'll go into the details below), a visual upgrade, some balance changes, new cosmetics and some bugfixes!


Without further ado, let's get right into it."

System

System

Descend

Descend

You can now Descend your Patron God onto any of your ally units, but before you can do that, you need to prove you are worthy by completing their challenge.

You can now Descend your Patron God onto any of your ally units, but before you can do that, you need to prove you are worthy by completing their challenge.

Upon completing, you will receive their card, which you can then Descend on any unit to gain their stats and their effect. Each Patron God unit will have an effect of their own, so you Descending mean can combine it with the effect of any other unit you can get your hands on.

Upon completing, you will receive their card, which you can then Descend on any unit to gain their stats and their effect. Each Patron God unit will have an effect of their own, so you Descending mean can combine it with the effect of any other unit you can get your hands on.

Patron Gods

Patron Gods

Shenzhou

Shenzhou

Erlang Shen

  • Old:

Passive: After 20 Celestial Medicine casted, get a Xiaotian Quan

  • New:

Passive: After 25 Celestial Medicine casted, get a Xiaotian Quan

"Once you see what Erlang can do after he Descends, you'd understand this change.

Erlang Shen

  • Old:

Passive: After 20 Celestial Medicine casted, get a Xiaotian Quan

  • New:

Passive: After 25 Celestial Medicine casted, get a Xiaotian Quan

"Once you see what Erlang can do after he Descends, you'd understand this change.

Olympus

Olympus

Zeus

  • Old:

"Start of Battle: Deal 3 damage to the highest Health enemy. Increase damage by 3 after you play a Sanctum Spells (Unlock on Turn 3)"

  • New:

"Start of Battle: Deal 3 damage to the highest Health enemy. Increase damage by 2 after you play a Sanctum Spells (Unlock on Turn 3)"

"Zeus has been very oppressing in the early game, this change aims to mitigate some of that along with adapting to his Descended ability"

Zeus

  • Old:

"Start of Battle: Deal 3 damage to the highest Health enemy. Increase damage by 3 after you play a Sanctum Spells (Unlock on Turn 3)"

  • New:

"Start of Battle: Deal 3 damage to the highest Health enemy. Increase damage by 2 after you play a Sanctum Spells (Unlock on Turn 3)"

"Zeus has been very oppressing in the early game, this change aims to mitigate some of that along with adapting to his Descended ability"

Units

Units

Daehan

Daehan

Dalsuni

  • Old:

After you deploy an odd-Tier unit, a Daehan ally Consume a random unit on the Sanctum > to gain its Health and double its Attack >> double its stats

  • New:

After you deploy an odd-Tier unit, a Daehan ally Consume a unit on the Sanctum > to gain double its stats >> to gain triple its stats

Dalsuni

  • Old:

After you deploy an odd-Tier unit, a Daehan ally Consume a random unit on the Sanctum > to gain its Health and double its Attack >> double its stats

  • New:

After you deploy an odd-Tier unit, a Daehan ally Consume a unit on the Sanctum > to gain double its stats >> to gain triple its stats

Haesuni

  • Old:

After you deploy an odd-Tier unit, a Daehan ally Consume a random unit on the Sanctum > to gain its Health and double its Attack >> to gain double its stats

  • New:

After you deploy an even-Tier unit, a Daehan ally Consume a unit on the Sanctum > to gain double >> triple its stats

Haesuni

  • Old:

After you deploy an odd-Tier unit, a Daehan ally Consume a random unit on the Sanctum > to gain its Health and double its Attack >> to gain double its stats

  • New:

After you deploy an even-Tier unit, a Daehan ally Consume a unit on the Sanctum > to gain double >> triple its stats

Sonnimne

  • Old:

When you sell this, give units in the Sanctum +1/+1 this game and 1 of them this effect

  • New:

When you sell this, give units in the Sanctum +2/+1 this game and 1 of them this effect

"We have plans to rework him soon, as much as we loved his current design, it does not work really well with the rest of the cast and can feel very clunky. This change should help him for now."

Sonnimne

  • Old:

When you sell this, give units in the Sanctum +1/+1 this game and 1 of them this effect

  • New:

When you sell this, give units in the Sanctum +2/+1 this game and 1 of them this effect

"We have plans to rework him soon, as much as we loved his current design, it does not work really well with the rest of the cast and can feel very clunky. This change should help him for now."

Neutral

Neutral

Harmonia

  • Old:

End Turn: Give all allies +2/+2 > +4/+4 >> +8/+8, repeat for each unique Realm on your field

  • New:

End Turn: Give all allies +1/+1 > +2/+2 >> +4/+4, repeat for each unique Realm on your field

"She has been terrorizing in Ranked, the power spike she grant is very high compared to what is required of players. This change should help to stay a viable tempo option but requires you to lean more on diversifying your Realm combination if you want to make it far"

Harmonia

  • Old:

End Turn: Give all allies +2/+2 > +4/+4 >> +8/+8, repeat for each unique Realm on your field

  • New:

End Turn: Give all allies +1/+1 > +2/+2 >> +4/+4, repeat for each unique Realm on your field

"She has been terrorizing in Ranked, the power spike she grant is very high compared to what is required of players. This change should help to stay a viable tempo option but requires you to lean more on diversifying your Realm combination if you want to make it far"

Spell

Spell

Mystic Pouch

  • Old:

Get 3 random Celestial Medicines

  • New:

Get 3 random Celestial Medicines up to Tier 5

Mystic Pouch

  • Old:

Get 3 random Celestial Medicines

  • New:

Get 3 random Celestial Medicines up to Tier 5

[NEW] Expert Scout

  • Old:

Choose one: Reveal the highest Health enemy; or highest Attack enemy; or 2 random enemies

  • New:

Choose one: Reveal the highest Health enemy; or highest Attack enemy; or 2 lowest stats enemies

[NEW] Expert Scout

  • Old:

Choose one: Reveal the highest Health enemy; or highest Attack enemy; or 2 random enemies

  • New:

Choose one: Reveal the highest Health enemy; or highest Attack enemy; or 2 lowest stats enemies

Quality of Life

  • We updated the game Color Space, everything should look a bit shinier, prettier now. Some of the old effects might be off or look slightly worse but rest assured we will fix them with the future patches.

  • Realm Bound for Patron Gods with them are now on by default.

  • There is now a little animation showing your Rating change at the end of the game.

Quality of Life

  • We updated the game Color Space, everything should look a bit shinier, prettier now. Some of the old effects might be off or look slightly worse but rest assured we will fix them with the future patches.

  • Realm Bound for Patron Gods with them are now on by default.

  • There is now a little animation showing your Rating change at the end of the game.

Bugfixes

  • Fixed a bug where Eitri description is and instead of or

  • Fixed a bug where Shiji Niangniang could give a non-Shenzhou ally Reborn with Full Attack

  • Fixed a bug where the Demise icon won't show up after Sekhmet/Upamaki Consume a unit

  • Fixed a bug where the default avatar is locked

  • Fix missing/incorrect keyword, linked card, and ability info on the following units (shoutout to Bear with a bucket hat for spotting and compiling these):

    • Sekhmet, Upamaki, Mortissa, Hail of Arrows — missing Demise info

    • Ammit — incorrectly displays Slay info

    • Hyena Thief, Blade for Hire, Call of the Ferry — missing linked card

    • Greek Scholar, Hercules, Frigga — missing Aura text, but have Aura info

    • Yule Lad — missing Cannot Attack info

    • Xiao Longnu — missing Counter info

    • Zhiji Jing, Kingu, Young Ginseng — missing highlight of linked card

    • Babilonia Archer — missing Ranged info

    • Tanuki — missing Conceal info

    • Jimenju — missing Conceal and Lethal info

    • Wanyudo — missing Burn info

    • Jacheongbi, Dalsuni, Haesuni, Gumiho — missing Consume info

    • Agonista, Deployment Call — missing Deploy info

    • Rosette — missing Taunt info

    • Borrowed Aegis — missing Safeguard info

    • Desert's Deadliest — missing Lethal info

    • Precise Invocation — missing Conjure info

Bugfixes

  • Fixed a bug where Eitri description is and instead of or

  • Fixed a bug where Shiji Niangniang could give a non-Shenzhou ally Reborn with Full Attack

  • Fixed a bug where the Demise icon won't show up after Sekhmet/Upamaki Consume a unit

  • Fixed a bug where the default avatar is locked

  • Fix missing/incorrect keyword, linked card, and ability info on the following units (shoutout to Bear with a bucket hat for spotting and compiling these):

    • Sekhmet, Upamaki, Mortissa, Hail of Arrows — missing Demise info

    • Ammit — incorrectly displays Slay info

    • Hyena Thief, Blade for Hire, Call of the Ferry — missing linked card

    • Greek Scholar, Hercules, Frigga — missing Aura text, but have Aura info

    • Yule Lad — missing Cannot Attack info

    • Xiao Longnu — missing Counter info

    • Zhiji Jing, Kingu, Young Ginseng — missing highlight of linked card

    • Babilonia Archer — missing Ranged info

    • Tanuki — missing Conceal info

    • Jimenju — missing Conceal and Lethal info

    • Wanyudo — missing Burn info

    • Jacheongbi, Dalsuni, Haesuni, Gumiho — missing Consume info

    • Agonista, Deployment Call — missing Deploy info

    • Rosette — missing Taunt info

    • Borrowed Aegis — missing Safeguard info

    • Desert's Deadliest — missing Lethal info

    • Precise Invocation — missing Conjure info

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