


"Greetings Tacticians
Welcome to the Mid-Season update, Descent of the Gods patch notes!
This patch will introduce an entirely new mechanic called Descend (we'll go into the details below), a visual upgrade, some balance changes, new cosmetics and some bugfixes!
Without further ado, let's get right into it."
"Greetings Tacticians
Welcome to the Mid-Season update, Descent of the Gods patch notes!
This patch will introduce an entirely new mechanic called Descend (we'll go into the details below), a visual upgrade, some balance changes, new cosmetics and some bugfixes!
Without further ado, let's get right into it."
System
System
Descend
Descend
You can now Descend your Patron God onto any of your ally units, but before you can do that, you need to prove you are worthy by completing their challenge.
You can now Descend your Patron God onto any of your ally units, but before you can do that, you need to prove you are worthy by completing their challenge.

Upon completing, you will receive their card, which you can then Descend on any unit to gain their stats and their effect. Each Patron God unit will have an effect of their own, so you Descending mean can combine it with the effect of any other unit you can get your hands on.
Upon completing, you will receive their card, which you can then Descend on any unit to gain their stats and their effect. Each Patron God unit will have an effect of their own, so you Descending mean can combine it with the effect of any other unit you can get your hands on.

Patron Gods
Patron Gods

Shenzhou
Shenzhou


Erlang Shen
Old:
Passive: After 20 Celestial Medicine casted, get a Xiaotian Quan
New:
Passive: After 25 Celestial Medicine casted, get a Xiaotian Quan
"Once you see what Erlang can do after he Descends, you'd understand this change.


Erlang Shen
Old:
Passive: After 20 Celestial Medicine casted, get a Xiaotian Quan
New:
Passive: After 25 Celestial Medicine casted, get a Xiaotian Quan
"Once you see what Erlang can do after he Descends, you'd understand this change.

Olympus
Olympus


Zeus
Old:
"Start of Battle: Deal 3 damage to the highest Health enemy. Increase damage by 3 after you play a Sanctum Spells (Unlock on Turn 3)"
New:
"Start of Battle: Deal 3 damage to the highest Health enemy. Increase damage by 2 after you play a Sanctum Spells (Unlock on Turn 3)"
"Zeus has been very oppressing in the early game, this change aims to mitigate some of that along with adapting to his Descended ability"


Zeus
Old:
"Start of Battle: Deal 3 damage to the highest Health enemy. Increase damage by 3 after you play a Sanctum Spells (Unlock on Turn 3)"
New:
"Start of Battle: Deal 3 damage to the highest Health enemy. Increase damage by 2 after you play a Sanctum Spells (Unlock on Turn 3)"
"Zeus has been very oppressing in the early game, this change aims to mitigate some of that along with adapting to his Descended ability"
Units
Units

Daehan
Daehan


Dalsuni
Old:
After you deploy an odd-Tier unit, a Daehan ally Consume a random unit on the Sanctum > to gain its Health and double its Attack >> double its stats
New:
After you deploy an odd-Tier unit, a Daehan ally Consume a unit on the Sanctum > to gain double its stats >> to gain triple its stats


Dalsuni
Old:
After you deploy an odd-Tier unit, a Daehan ally Consume a random unit on the Sanctum > to gain its Health and double its Attack >> double its stats
New:
After you deploy an odd-Tier unit, a Daehan ally Consume a unit on the Sanctum > to gain double its stats >> to gain triple its stats


Haesuni
Old:
After you deploy an odd-Tier unit, a Daehan ally Consume a random unit on the Sanctum > to gain its Health and double its Attack >> to gain double its stats
New:
After you deploy an even-Tier unit, a Daehan ally Consume a unit on the Sanctum > to gain double >> triple its stats


Haesuni
Old:
After you deploy an odd-Tier unit, a Daehan ally Consume a random unit on the Sanctum > to gain its Health and double its Attack >> to gain double its stats
New:
After you deploy an even-Tier unit, a Daehan ally Consume a unit on the Sanctum > to gain double >> triple its stats


Sonnimne
Old:
When you sell this, give units in the Sanctum +1/+1 this game and 1 of them this effect
New:
When you sell this, give units in the Sanctum +2/+1 this game and 1 of them this effect
"We have plans to rework him soon, as much as we loved his current design, it does not work really well with the rest of the cast and can feel very clunky. This change should help him for now."


Sonnimne
Old:
When you sell this, give units in the Sanctum +1/+1 this game and 1 of them this effect
New:
When you sell this, give units in the Sanctum +2/+1 this game and 1 of them this effect
"We have plans to rework him soon, as much as we loved his current design, it does not work really well with the rest of the cast and can feel very clunky. This change should help him for now."

Neutral
Neutral


Harmonia
Old:
End Turn: Give all allies +2/+2 > +4/+4 >> +8/+8, repeat for each unique Realm on your field
New:
End Turn: Give all allies +1/+1 > +2/+2 >> +4/+4, repeat for each unique Realm on your field
"She has been terrorizing in Ranked, the power spike she grant is very high compared to what is required of players. This change should help to stay a viable tempo option but requires you to lean more on diversifying your Realm combination if you want to make it far"


Harmonia
Old:
End Turn: Give all allies +2/+2 > +4/+4 >> +8/+8, repeat for each unique Realm on your field
New:
End Turn: Give all allies +1/+1 > +2/+2 >> +4/+4, repeat for each unique Realm on your field
"She has been terrorizing in Ranked, the power spike she grant is very high compared to what is required of players. This change should help to stay a viable tempo option but requires you to lean more on diversifying your Realm combination if you want to make it far"
Spell
Spell

Mystic Pouch
Old:
Get 3 random Celestial Medicines
New:
Get 3 random Celestial Medicines up to Tier 5

Mystic Pouch
Old:
Get 3 random Celestial Medicines
New:
Get 3 random Celestial Medicines up to Tier 5

[NEW] Expert Scout
Old:
Choose one: Reveal the highest Health enemy; or highest Attack enemy; or 2 random enemies
New:
Choose one: Reveal the highest Health enemy; or highest Attack enemy; or 2 lowest stats enemies

[NEW] Expert Scout
Old:
Choose one: Reveal the highest Health enemy; or highest Attack enemy; or 2 random enemies
New:
Choose one: Reveal the highest Health enemy; or highest Attack enemy; or 2 lowest stats enemies
Quality of Life
We updated the game Color Space, everything should look a bit shinier, prettier now. Some of the old effects might be off or look slightly worse but rest assured we will fix them with the future patches.
Realm Bound for Patron Gods with them are now on by default.
There is now a little animation showing your Rating change at the end of the game.
Quality of Life
We updated the game Color Space, everything should look a bit shinier, prettier now. Some of the old effects might be off or look slightly worse but rest assured we will fix them with the future patches.
Realm Bound for Patron Gods with them are now on by default.
There is now a little animation showing your Rating change at the end of the game.
Bugfixes
Fixed a bug where Eitri description is and instead of or
Fixed a bug where Shiji Niangniang could give a non-Shenzhou ally Reborn with Full Attack
Fixed a bug where the Demise icon won't show up after Sekhmet/Upamaki Consume a unit
Fixed a bug where the default avatar is locked
Fix missing/incorrect keyword, linked card, and ability info on the following units (shoutout to Bear with a bucket hat for spotting and compiling these):
Sekhmet, Upamaki, Mortissa, Hail of Arrows — missing Demise info
Ammit — incorrectly displays Slay info
Hyena Thief, Blade for Hire, Call of the Ferry — missing linked card
Greek Scholar, Hercules, Frigga — missing Aura text, but have Aura info
Yule Lad — missing Cannot Attack info
Xiao Longnu — missing Counter info
Zhiji Jing, Kingu, Young Ginseng — missing highlight of linked card
Babilonia Archer — missing Ranged info
Tanuki — missing Conceal info
Jimenju — missing Conceal and Lethal info
Wanyudo — missing Burn info
Jacheongbi, Dalsuni, Haesuni, Gumiho — missing Consume info
Agonista, Deployment Call — missing Deploy info
Rosette — missing Taunt info
Borrowed Aegis — missing Safeguard info
Desert's Deadliest — missing Lethal info
Precise Invocation — missing Conjure info
Bugfixes
Fixed a bug where Eitri description is and instead of or
Fixed a bug where Shiji Niangniang could give a non-Shenzhou ally Reborn with Full Attack
Fixed a bug where the Demise icon won't show up after Sekhmet/Upamaki Consume a unit
Fixed a bug where the default avatar is locked
Fix missing/incorrect keyword, linked card, and ability info on the following units (shoutout to Bear with a bucket hat for spotting and compiling these):
Sekhmet, Upamaki, Mortissa, Hail of Arrows — missing Demise info
Ammit — incorrectly displays Slay info
Hyena Thief, Blade for Hire, Call of the Ferry — missing linked card
Greek Scholar, Hercules, Frigga — missing Aura text, but have Aura info
Yule Lad — missing Cannot Attack info
Xiao Longnu — missing Counter info
Zhiji Jing, Kingu, Young Ginseng — missing highlight of linked card
Babilonia Archer — missing Ranged info
Tanuki — missing Conceal info
Jimenju — missing Conceal and Lethal info
Wanyudo — missing Burn info
Jacheongbi, Dalsuni, Haesuni, Gumiho — missing Consume info
Agonista, Deployment Call — missing Deploy info
Rosette — missing Taunt info
Borrowed Aegis — missing Safeguard info
Desert's Deadliest — missing Lethal info
Precise Invocation — missing Conjure info
